Kingdom Come Deliverance II - FG stuck after ~1 to 2 hours of play #409
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GODzillaGSPB
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Here is what this looks like: https://i.imgur.com/zPDKtod.jpeg First picture is with FG disabled, showing the scene as normal. Second picture is with FG enabled. It shows, I suspect, the last functioning generated frame and it does not update anymore. (I know it looks like a reflection on my screen, but believe me I don't own a spinning wheel xD) I usually disable FG temporarily, when I'm in the middle of a dialogue in the game for instance, then restart the game to fix it. |
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It's not a big deal, but I'm looking for a way to find out why this is happening and how to maybe solve it.
Goes like this: After 1 to 2 hours of playing, Frame Generation gets stuck, kinda. The last generated frame (this is my best guess) is constantly shown over the current action like a ghost image of sorts.
I use DLSS Balanced Transformer with Preset K, externally overwritten via Nvidia App and more or less standard settings for Optiscaler, like FG Active, FG HUD Fix set to 2 and FG Async enabled. No fps limit whatsoever. No other settings touched. Also RTSS is disabled for this game. Optiscaler version is v0.7.7-pre8_20250415.
It is easily solved when it happens. I just exit-save the game, restart it. And continue until it's happening again. ^^
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