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CMakeLists.txt
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#-----------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------------
project(Project)
cmake_minimum_required(VERSION 3.6)
#-------------------------------------------------------------------------------------
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
message("Building with DEBUG mode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++14 -w")
else()
message("Building with RELEASE mode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++14") # -mwindows
endif()
#Path to dependencies
set(DEPENDENCIES_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/Dependencies)
#Path to CMake modules
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
#Path to GLFW
set(GLFW_LOCATION ${DEPENDENCIES_LOCATION}/glfw)
#Path to RTAUDIO
set(RTAUDIO_LOCATION ${DEPENDENCIES_LOCATION}/rtaudio)
#Path to SNDFILE
set(SNDFILE_LOCATION ${DEPENDENCIES_LOCATION}/sndfile)
#Path to LAME
set(LAME_LOCATION ${DEPENDENCIES_LOCATION}/lame)
#Path to CURL
set(CURL_LOCATION ${DEPENDENCIES_LOCATION}/curl)
#-------------------------------------------------------------------------------------
include_directories(
${DEPENDENCIES_LOCATION}/nativefiledialogs
${DEPENDENCIES_LOCATION}/glfw/include
${DEPENDENCIES_LOCATION}/glad/include
${DEPENDENCIES_LOCATION}/kissfft
${DEPENDENCIES_LOCATION}/nanovg
${DEPENDENCIES_LOCATION}/glm/glm
${DEPENDENCIES_LOCATION}/imgui
${DEPENDENCIES_LOCATION}/stb
)
#-------------------------------------------------------------------------------------
set(GLAD_SOURCE_FILES ${DEPENDENCIES_LOCATION}/glad/src/glad.c)
set(NANOVG_SOURCE_FILES ${DEPENDENCIES_LOCATION}/nanovg/nanovg.c)
set(KISSFFT_SOURCE_FILES ${DEPENDENCIES_LOCATION}/kissfft/kiss_fft.c)
set(IMGUI_SOURCE_FILES ${DEPENDENCIES_LOCATION}/imgui/imgui.cpp ${DEPENDENCIES_LOCATION}/imgui/imgui_draw.cpp ${DEPENDENCIES_LOCATION}/imgui/imgui_binding.cpp)
set(NATIVEFILEDIALOGS_SOURCE_FILES ${DEPENDENCIES_LOCATION}/nativefiledialogs/nfd_win.cpp ${DEPENDENCIES_LOCATION}/nativefiledialogs/nfd_common.c)
set(SOURCE_FILES
Source/main.cpp
Source/Utils/Math.h
Source/Algorithm/FFT.h
Source/Utils/FileDialog.h
Source/Graphics/Texture.h
Source/Utils/Thread.h Source/config.h
Source/Utils/HTTP.cpp Source/Utils/HTTP.h
Source/Application.cpp Source/Application.h
Source/Audio/Decoder.cpp Source/Audio/Decoder.h
Source/Audio/Playback.cpp Source/Audio/Playback.h
Source/Graphics/Window.cpp Source/Graphics/Window.h
Source/Graphics/Shader.cpp Source/Graphics/Shader.h
Source/Audio/AudioFile.cpp Source/Audio/AudioFile.h
Source/Graphics/UserInterface.cpp Source/Graphics/UserInterface.h
Source/Graphics/ShaderVisualizer.cpp Source/Graphics/ShaderVisualizer.h
Source/Utils/NotificationHandler.cpp Source/Utils/NotificationHandler.h)
#-------------------------------------------------------------------------------------
add_executable(${PROJECT_NAME} ${SOURCE_FILES} ${IMGUI_SOURCE_FILES} ${NANOVG_SOURCE_FILES} ${GLAD_SOURCE_FILES}
${KISSFFT_SOURCE_FILES} ${NATIVEFILEDIALOGS_SOURCE_FILES} ${NANOVG_SOURCE_FILES})
#-------------------------------------------------------------------------------------
find_package(OpenGL REQUIRED)
find_package(GLFW REQUIRED glfw3)
find_package(RTAUDIO REQUIRED)
find_package(SNDFILE REQUIRED)
find_package(LAME REQUIRED)
find_package(CURL REQUIRED)
#-------------------------------------------------------------------------------------
if (OPENGL_FOUND)
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})
message("-- OPENGL WAS FOUND...")
endif ()
if (GLFW_FOUND)
include_directories(${GLFW_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${GLFW_LIBRARIES})
message("-- GLFW WAS FOUND...")
endif ()
if(RTAUDIO_FOUND)
include_directories(${RTAUDIO_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${RTAUDIO_LIBRARIES})
message("-- RTAUDIO WAS FOUND...")
endif()
if(SNDFILE_FOUND)
include_directories(${SNDFILE_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SNDFILE_LIBRARIES})
message("-- SNDFILE WAS FOUND...")
endif()
if(LAME_FOUND)
include_directories(${LAME_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${LAME_LIBRARIES})
message("-- LAME WAS FOUND...")
endif()
if(CURL_FOUND)
include_directories(${CURL_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${CURL_LIBRARIES})
message("-- CURL WAS FOUND...")
endif()
#-------------------------------------------------------------------------------------
if (WIN32)
#Copy GLFW dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/GLFW/lib/glfw3.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying glfw3 .dll files to .exe folder")
#Copy RTAUDIO dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/RTAUDIO/lib/librtaudio.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying rtaudio .dll files to .exe folder")
#Copy SNDFILE dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/SNDFILE/lib/libsndfile-1.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying sndfile .dll files to .exe folder")
#Copy LAME dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/LAME/lib/libmp3lame.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying lame .dll files to .exe folder")
#Copy CURL dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/curl/lib/libcurl.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying curl .dll files to .exe folder")
#Copy CURL dll's to .exe dir
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${DEPENDENCIES_LOCATION}/curl/lib/zlib1.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying curl .dll files to .exe folder")
endif ()