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d3d9dev.cpp
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#include "d3d9dev.h"
#include "d3d9query.h"
#include "RenderstateManager.h"
#include "Settings.h"
#include "ui.h"
#include "WindowManager.h"
#include <spdlog/spdlog.h>
#ifndef _MSC_VER
#include <dxerr9.h>
#endif
hkIDirect3DDevice9::hkIDirect3DDevice9(IDirect3DDevice9* pDevice, IDirect3D9* pD3D9)
: m_pDevice(pDevice), m_pD3D9(pD3D9) {}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::Present(CONST RECT* pSourceRect, CONST RECT* pDestRect,
HWND hDestWindowOverride,
CONST RGNDATA* pDirtyRegion) {
WindowManager::get().toggleCursorCapture();
return m_pRSManager->redirectPresent(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister,
CONST float* pConstantData,
UINT Vector4fCount) {
return m_pDevice->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex,
IDirect3DSurface9* pRenderTarget) {
if (RenderTargetIndex != 0)
return D3D_OK; // rendertargets > 0 are not actually used by the game - this
// makes the log shorter
return m_pRSManager->redirectSetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pvShader) {
return m_pDevice->SetVertexShader(pvShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9* pViewport) {
Settings::get().init();
m_pRSManager->setViewport(*pViewport);
return m_pDevice->SetViewport(pViewport);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,
INT BaseVertexIndex, UINT MinVertexIndex,
UINT NumVertices, UINT startIndex,
UINT primCount) {
return m_pDevice->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices,
startIndex, primCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitiveUP(
D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount,
CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride) {
return m_pDevice->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount,
pIndexData, IndexDataFormat, pVertexStreamZeroData,
VertexStreamZeroStride);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex,
UINT PrimitiveCount) {
return m_pDevice->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride) {
return m_pDevice->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData,
VertexStreamZeroStride);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawRectPatch(UINT Handle, CONST float* pNumSegs,
CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
return m_pDevice->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DrawTriPatch(UINT Handle, CONST float* pNumSegs,
CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
return m_pDevice->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer,
D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9** ppBackBuffer) {
return m_pDevice->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::EndScene() {
m_pUi->onEndScene();
return m_pDevice->EndScene();
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::QueryInterface(REFIID riid, LPVOID* ppvObj) {
return m_pDevice->QueryInterface(riid, ppvObj);
}
ULONG COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::AddRef() { return m_pDevice->AddRef(); }
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::BeginScene() { return m_pDevice->BeginScene(); }
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::BeginStateBlock() { return m_pDevice->BeginStateBlock(); }
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags,
D3DCOLOR Color, float Z, DWORD Stencil) {
return m_pDevice->Clear(Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect,
D3DCOLOR color) {
return m_pDevice->ColorFill(pSurface, pRect, color);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateAdditionalSwapChain(
D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** ppSwapChain) {
return m_pDevice->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture,
HANDLE* pSharedHandle) {
return m_pDevice->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture,
pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateDepthStencilSurface(
UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
if (Width == 1024 && Height == 720) {
return m_pDevice->CreateDepthStencilSurface(
Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Format, MultiSample,
MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
return m_pDevice->CreateDepthStencilSurface(
Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DIndexBuffer9** ppIndexBuffer,
HANDLE* pSharedHandle) {
return m_pDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DSurface9** ppSurface,
HANDLE* pSharedHandle) {
return m_pDevice->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface,
pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,
IDirect3DPixelShader9** ppShader) {
return m_pDevice->CreatePixelShader(pFunction, ppShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
auto result = m_pDevice->CreateQuery(Type, ppQuery);
if (Type == D3DQUERYTYPE_OCCLUSION && result == D3D_OK) {
*ppQuery = new hkIDirect3DQuery9(*ppQuery, this);
// These instances will leak, but there are only a set number of them
// created
}
return result;
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9** ppSurface,
HANDLE* pSharedHandle) {
if (Width == 1024 && Height == 720) {
return m_pDevice->CreateRenderTarget(Settings::get().getRenderWidth(),
Settings::get().getRenderHeight(), Format, MultiSample,
MultisampleQuality, Lockable, ppSurface, pSharedHandle);
}
return m_pDevice->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality,
Lockable, ppSurface, pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,
IDirect3DStateBlock9** ppSB) {
return m_pDevice->CreateStateBlock(Type, ppSB);
}
void getDofRes(UINT inW, UINT inH, UINT& outW, UINT& outH) {
if (Settings::get().getDOFOverrideResolution() == 0) {
outW = inW;
outH = inH;
return;
} else {
UINT topWidth = Settings::get().getDOFOverrideResolution() * 16 / 9,
topHeight = Settings::get().getDOFOverrideResolution();
outW = topWidth / (360 / inH);
outH = topHeight / (360 / inH);
}
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels,
DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9** ppTexture,
HANDLE* pSharedHandle) {
if (Width == 1024 && Height == 720) {
return m_pDevice->CreateTexture(Settings::get().getRenderWidth(),
Settings::get().getRenderHeight(), Levels, Usage, Format, Pool,
ppTexture, pSharedHandle);
}
if ((Width == 512 && Height == 360) || (Width == 256 && Height == 180)) {
UINT w, h;
getDofRes(Width, Height, w, h);
return m_pDevice->CreateTexture(w, h, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
}
if (Width == 1280 && Height == 720) {
auto width = Settings::get().getPresentWidth() == 0 ? Settings::get().getRenderWidth()
: Settings::get().getPresentWidth();
auto height = Settings::get().getPresentHeight() == 0 ? Settings::get().getRenderHeight()
: Settings::get().getPresentHeight();
return m_pDevice->CreateTexture(width, height, Levels, Usage, Format, Pool, ppTexture,
pSharedHandle);
}
return m_pDevice->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture,
pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF,
D3DPOOL Pool,
IDirect3DVertexBuffer9** VERTexBuffer,
HANDLE* pSharedHandle) {
return m_pDevice->CreateVertexBuffer(Length, Usage, FVF, Pool, VERTexBuffer, pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateVertexDeclaration(
CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
return m_pDevice->CreateVertexDeclaration(pVertexElements, ppDecl);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,
IDirect3DVertexShader9** ppShader) {
return m_pDevice->CreateVertexShader(pFunction, ppShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth,
UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture,
HANDLE* pSharedHandle) {
return m_pDevice->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool,
ppVolumeTexture, pSharedHandle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::DeletePatch(UINT Handle) {
return m_pDevice->DeletePatch(Handle);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB) {
return m_pDevice->EndStateBlock(ppSB);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::EvictManagedResources() {
return m_pDevice->EvictManagedResources();
}
UINT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetAvailableTextureMem() {
return m_pDevice->GetAvailableTextureMem();
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetClipPlane(DWORD Index, float* pPlane) {
return m_pDevice->GetClipPlane(Index, pPlane);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) {
return m_pDevice->GetClipStatus(pClipStatus);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY
hkIDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS* pParameters) {
return m_pDevice->GetCreationParameters(pParameters);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT* pPaletteNumber) {
return m_pDevice->GetCurrentTexturePalette(pPaletteNumber);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) {
return m_pDevice->GetDepthStencilSurface(ppZStencilSurface);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetDeviceCaps(D3DCAPS9* pCaps) {
return m_pDevice->GetDeviceCaps(pCaps);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetDirect3D(IDirect3D9** ppD3D9) {
HRESULT hRet = m_pDevice->GetDirect3D(ppD3D9);
if (SUCCEEDED(hRet))
*ppD3D9 = m_pD3D9.Get();
return hRet;
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) {
return m_pDevice->GetDisplayMode(iSwapChain, pMode);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetFrontBufferData(UINT iSwapChain,
IDirect3DSurface9* pDestSurface) {
return m_pDevice->GetFrontBufferData(iSwapChain, pDestSurface);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetFVF(DWORD* pFVF) { return m_pDevice->GetFVF(pFVF); }
void COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) {
m_pDevice->GetGammaRamp(iSwapChain, pRamp);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData) {
return m_pDevice->GetIndices(ppIndexData);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9* pLight) {
return m_pDevice->GetLight(Index, pLight);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetLightEnable(DWORD Index, BOOL* pEnable) {
return m_pDevice->GetLightEnable(Index, pEnable);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetMaterial(D3DMATERIAL9* pMaterial) {
return m_pDevice->GetMaterial(pMaterial);
}
float COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetNPatchMode() { return m_pDevice->GetNPatchMode(); }
unsigned int COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetNumberOfSwapChains() {
return m_pDevice->GetNumberOfSwapChains();
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) {
return m_pDevice->GetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader) {
return m_pDevice->GetPixelShader(ppShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,
BOOL* pConstantData, UINT BoolCount) {
return m_pDevice->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,
float* pConstantData,
UINT Vector4fCount) {
return m_pDevice->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData,
UINT Vector4iCount) {
return m_pDevice->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetRasterStatus(UINT iSwapChain,
D3DRASTER_STATUS* pRasterStatus) {
return m_pDevice->GetRasterStatus(iSwapChain, pRasterStatus);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) {
return m_pDevice->GetRenderState(State, pValue);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetRenderTarget(DWORD renderTargetIndex,
IDirect3DSurface9** ppRenderTarget) {
return m_pDevice->GetRenderTarget(renderTargetIndex, ppRenderTarget);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* renderTarget,
IDirect3DSurface9* pDestSurface) {
return m_pDevice->GetRenderTargetData(renderTarget, pDestSurface);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type,
DWORD* pValue) {
return m_pDevice->GetSamplerState(Sampler, Type, pValue);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetScissorRect(RECT* pRect) {
return m_pDevice->GetScissorRect(pRect);
}
BOOL COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetSoftwareVertexProcessing() {
return m_pDevice->GetSoftwareVertexProcessing();
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber,
IDirect3DVertexBuffer9** ppStreamData,
UINT* OffsetInBytes, UINT* pStride) {
return m_pDevice->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) {
return m_pDevice->GetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain,
IDirect3DSwapChain9** pSwapChain) {
return m_pDevice->GetSwapChain(iSwapChain, pSwapChain);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
return m_pDevice->GetTexture(Stage, ppTexture);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetTextureStageState(DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD* pValue) {
return m_pDevice->GetTextureStageState(Stage, Type, pValue);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
return m_pDevice->GetTransform(State, pMatrix);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) {
return m_pDevice->GetVertexDeclaration(ppDecl);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader) {
return m_pDevice->GetVertexShader(ppShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,
BOOL* pConstantData, UINT BoolCount) {
return m_pDevice->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,
float* pConstantData,
UINT Vector4fCount) {
return m_pDevice->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,
int* pConstantData,
UINT Vector4iCount) {
return m_pDevice->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::GetViewport(D3DVIEWPORT9* pViewport) {
return m_pDevice->GetViewport(pViewport);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::LightEnable(DWORD LightIndex, BOOL bEnable) {
return m_pDevice->LightEnable(LightIndex, bEnable);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State,
CONST D3DMATRIX* pMatrix) {
return m_pDevice->MultiplyTransform(State, pMatrix);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex,
UINT VertexCount,
IDirect3DVertexBuffer9* pDestBuffer,
IDirect3DVertexDeclaration9* pVertexDecl,
DWORD Flags) {
return m_pDevice->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl,
Flags);
}
ULONG COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::Release() { return m_pDevice->Release(); }
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) {
HRESULT hRet = m_pDevice->Reset(pPresentationParameters);
if (SUCCEEDED(hRet)) {
m_pUi->onReset();
m_pRSManager->onReset();
} else {
spdlog::error(L"ERROR: Reset failed: code: {}, description: {}", DXGetErrorString9W(hRet),
DXGetErrorDescription9W(hRet));
}
return hRet;
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetClipPlane(DWORD Index, CONST float* pPlane) {
return m_pDevice->SetClipPlane(Index, pPlane);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) {
return m_pDevice->SetClipStatus(pClipStatus);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber) {
return m_pDevice->SetCurrentTexturePalette(PaletteNumber);
}
void COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags) {
m_pDevice->SetCursorPosition(X, Y, Flags);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot,
IDirect3DSurface9* pCursorBitmap) {
return m_pDevice->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
return m_pDevice->SetDepthStencilSurface(pNewZStencil);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs) {
return m_pDevice->SetDialogBoxMode(bEnableDialogs);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetFVF(DWORD FVF) { return m_pDevice->SetFVF(FVF); }
void COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetGammaRamp(UINT iSwapChain, DWORD Flags,
CONST D3DGAMMARAMP* pRamp) {
m_pDevice->SetGammaRamp(iSwapChain, Flags, pRamp);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData) {
return m_pDevice->SetIndices(pIndexData);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetLight(DWORD Index, CONST D3DLIGHT9* pLight) {
return m_pDevice->SetLight(Index, pLight);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9* pMaterial) {
return m_pDevice->SetMaterial(pMaterial);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetNPatchMode(float nSegments) {
return m_pDevice->SetNPatchMode(nSegments);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber,
CONST PALETTEENTRY* pEntries) {
return m_pDevice->SetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader) {
return m_pDevice->SetPixelShader(pShader);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,
CONST BOOL* pConstantData,
UINT BoolCount) {
return m_pDevice->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,
CONST float* pConstantData,
UINT Vector4fCount) {
static const UINT HALF_RESOLUTION_REGISTER = 164;
static const float HALF_X_RESOLUTION = 512;
static const float HALF_Y_RESOLUTION = 360;
static const float RECIPROCAL_HALF_X_RESOLUTION = 1 / HALF_X_RESOLUTION;
static const float RECIPROCAL_HALF_Y_RESOLUTION = 1 / HALF_Y_RESOLUTION;
if (StartRegister <= HALF_RESOLUTION_REGISTER &&
HALF_RESOLUTION_REGISTER < StartRegister + Vector4fCount) {
size_t offset = (HALF_RESOLUTION_REGISTER - StartRegister) * 4;
if (pConstantData[offset] == HALF_X_RESOLUTION &&
pConstantData[offset + 1] == HALF_Y_RESOLUTION &&
pConstantData[offset + 2] == RECIPROCAL_HALF_X_RESOLUTION &&
pConstantData[offset + 3] == RECIPROCAL_HALF_Y_RESOLUTION) {
size_t bufferSize = sizeof(float) * 4 * Vector4fCount;
float* pBuffer = static_cast<float*>(alloca(bufferSize));
std::memcpy(pBuffer, pConstantData, bufferSize);
UINT width;
UINT height;
getDofRes(static_cast<UINT>(HALF_X_RESOLUTION), static_cast<UINT>(HALF_Y_RESOLUTION), width,
height);
pBuffer[offset] = static_cast<float>(width);
pBuffer[offset + 1] = static_cast<float>(height);
pBuffer[offset + 2] = 1.f / width;
pBuffer[offset + 3] = 1.f / height;
return m_pDevice->SetPixelShaderConstantF(StartRegister, pBuffer, Vector4fCount);
}
}
return m_pDevice->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,
CONST int* pConstantData,
UINT Vector4iCount) {
return m_pDevice->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
return m_pDevice->SetRenderState(State, Value);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type,
DWORD Value) {
if (Settings::get().getFilteringOverride() == 2) {
if (Type == D3DSAMP_MAXANISOTROPY)
return m_pDevice->SetSamplerState(Sampler, Type, 16);
if (Type == D3DSAMP_MINFILTER || Type == D3DSAMP_MAGFILTER)
return m_pDevice->SetSamplerState(Sampler, Type, D3DTEXF_ANISOTROPIC);
}
return m_pDevice->SetSamplerState(Sampler, Type, Value);
}
bool operator==(const RECT& a, const RECT& b) {
return a.left == b.left && a.top == b.top && a.right == b.right && a.bottom == b.bottom;
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetScissorRect(CONST RECT* pRect) {
// These are scissor rects used for shadow rendering, should not be suppressed:
// SetScissorRect RECT[ 0/ 0/1024/1024]
// SetScissorRect RECT[1024/ 0/2048/1024]
// SetScissorRect RECT[ 0/1024/1024/2048]
// SetScissorRect RECT[1024/1024/2048/2048]
if (m_pRSManager->isViewport(*pRect) || *pRect == RECT{0, 0, 1024, 1024} ||
*pRect == RECT{1024, 0, 2048, 1024} || *pRect == RECT{0, 1024, 1024, 2048} ||
*pRect == RECT{1024, 1024, 2048, 2048}) {
return m_pDevice->SetScissorRect(pRect);
}
return D3D_OK;
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware) {
return m_pDevice->SetSoftwareVertexProcessing(bSoftware);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber,
IDirect3DVertexBuffer9* pStreamData,
UINT OffsetInBytes, UINT Stride) {
return m_pDevice->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber, UINT Divider) {
return m_pDevice->SetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) {
return m_pDevice->SetTexture(Stage, pTexture);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetTextureStageState(DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value) {
return m_pDevice->SetTextureStageState(Stage, Type, Value);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State,
CONST D3DMATRIX* pMatrix) {
return m_pDevice->SetTransform(State, pMatrix);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) {
return m_pDevice->SetVertexDeclaration(pDecl);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,
CONST BOOL* pConstantData,
UINT BoolCount) {
return m_pDevice->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,
CONST int* pConstantData,
UINT Vector4iCount) {
return m_pDevice->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount);
}
BOOL COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::ShowCursor(BOOL bShow) { return m_pDevice->ShowCursor(bShow); }
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface,
CONST RECT* pSourceRect,
IDirect3DSurface9* pDestSurface,
CONST RECT* pDestRect,
D3DTEXTUREFILTERTYPE Filter) {
return m_pDevice->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::TestCooperativeLevel() {
return m_pDevice->TestCooperativeLevel();
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,
CONST RECT* pSourceRect,
IDirect3DSurface9* pDestinationSurface,
CONST POINT* pDestPoint) {
return m_pDevice->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,
IDirect3DBaseTexture9* pDestinationTexture) {
return m_pDevice->UpdateTexture(pSourceTexture, pDestinationTexture);
}
HRESULT COM_DECLSPEC_NOTHROW APIENTRY hkIDirect3DDevice9::ValidateDevice(DWORD* pNumPasses) {
return m_pDevice->ValidateDevice(pNumPasses);
}
float hkIDirect3DDevice9::getOcclusionScale() { return m_pRSManager->getOcclusionScale(); }
void hkIDirect3DDevice9::setUi(Ui* pUi) { m_pUi = pUi; }
IDirect3DDevice9* hkIDirect3DDevice9::getDevice() { return m_pDevice.Get(); }
void hkIDirect3DDevice9::setRSManager(RSManager* pRSManager) { m_pRSManager = pRSManager; }