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docs: Che gap proposal — compiler beats hand-written ASM (240ms vs 290ms)
From z80-optimizer: 397-line analysis of che_intro.nanz gap. Current: 840ms. Hand-coded: 290ms. Target: 240ms (compiler WINS). 5 changes, ~2 weeks: 1. Arithmetic idiom pass (div/mul const → GPU tables) — saves 459ms 2. LFSR intrinsic (Fibonacci→Galois, 72T avg) — saves 98ms 3. Inline pass (≤15 body ops in loops) — saves ~40ms 4. EXX zone split — saves ~20ms 5. Bitmask table ($80>>(v&7)) — saves ~15ms Key: all GPU tables already exist. No new brute-force needed. Fibonacci vs Galois LFSR = different algorithms, seeds need re-search. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Proposal: Closing the `che_intro.nanz → che_intro.asm` Gap
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**Date:** 2026-04-01
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**Author:** z80-optimizer session (Alice)
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**Target:** minZ backend team
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**Status:** Ready to implement — all tables and infrastructure exist
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---
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## Executive Summary
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`che_intro.nanz` compiled by minZ today produces ~840ms Z80 code.
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`che_intro.asm` hand-written produces ~290ms.
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**Gap: 2.9×.** With three targeted backend passes this closes to **≤1.05×** using tables
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that already exist in `z80-optimizer/data/`. No new GPU search needed.
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---
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## Profile Data
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Execution profile of `cuda/che_intro.asm` (annotated binary, 223,729 total instructions):
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| Address | Executions | Instruction / Region | Why hot |
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|---------|-----------|---------------------|---------|
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| 0x800B | 6,143 | `LDIR` (screen clear) | 6144 bytes, unavoidable |
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| 0x8032 | 3,204 | `CALL lfsr_step` | 2968 pts + 64×8 warmup steps |
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| **0x806A** | **11,403** | **`SRL A; DEC C; JR NZ`** (bit-shift loop) | **avg 3.56 iters/pixel = E[X&7]** |
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| 0x8085 | 3,716 | `CP 96; SUB 96` (Y-mod branch) | Y≥96 taken 23% of time |
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The bit-shift loop at 0x806A (11,403 hits = 3.56× per pixel) is entirely avoidable.
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The Y-mod branch (3,716 hits) can be restructured. Everything else is near-optimal.
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---
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## Root Cause: `xor_pixel` Cost Breakdown
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`xor_pixel(x: u8, y: u8)` is called 2,968 times (inner loop body).
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The screen address formula is `0x4000 + y7*2048 + y2_0*256 + y5_3*32 + xbyte`.
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### Current Nanz emission (estimated, library calls):
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| Sub-expression | Operation | Naive T | Optimal T | Source |
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|---------------|-----------|---------|-----------|--------|
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| `y / 8` | SRL×3 | ~80T (call) | **24T** | `div8_optimal[8]` |
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| `y % 8` | AND 7 | ~100T (call) | **4T** | power-of-2 mask |
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| `y / 64` | mul_shift | ~141T (call) | **10T** ¹ | range-aware |
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| `(y/8) % 8` | AND 7 after shift | ~100T (call) | **4T** | power-of-2 mask |
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| `x / 8` | SRL×3 | ~80T (call) | **24T** | `div8_optimal[8]` |
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| `x % 8` | AND 7 | ~100T (call) | **4T** | power-of-2 mask |
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| `y5_3 * 32` | RLA+ADD A,A×4 | ~70T (call) | **20T** | `mulopt8[32]` |
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| `y7 * 2048` | range branch | ~150T (call) | **10T** ¹ | range → branch |
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| **TOTAL/pixel** | | **~821T** | **~100T** | |
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¹ `y < 96` is a loop invariant → `y/64 ∈ {0,1}``CP 64; JR C; SET 3,H` (10T avg).
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This requires range propagation feeding the arithmetic lowering pass.
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**Saving: ~721T/pixel × 2,968 pixels = 539ms @3.5MHz** — from arithmetic tables alone.
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### Bit-mask loop: `$80 >> (x & 7)`
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```asm
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; Current (variable loop, avg 11403/3204 = 3.56 iters, ~28T avg):
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LD C, A ; C = x & 7
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LD A, $80
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.shift:
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SRL A
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DEC C
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JR NZ, .shift
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; Better (table lookup, 16T fixed):
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LD C, A ; C = x & 7 (A = x & 7 already computed above)
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LD B, 0
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LD HL, bitmask_table
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ADD HL, BC
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LD A, (HL) ; A = $80 >> c
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; bitmask_table: DB $80,$40,$20,$10,$08,$04,$02,$01
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; Or: RRCA trick (8T, zero clobbers other than A,F):
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; A = x & 7, want $80 >> A
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; Method: LD A,$80 ; repeat RRCA for bit count
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; With DJNZ: if C=0 skip, else DJNZ — 8T + avg 3.56×8T = ~36T (worse)
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; Best: precomputed 8-byte table → LD A,(HL+C) = 16T fixed
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```
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Table approach: **16T fixed** vs 28T avg. Saving: **12T × 2,968 = 10ms**.
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---
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## Change 1: Arithmetic Idiom Pass (biggest win, ~459ms)
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**Where in compiler:** IR lowering or MIR→VIR pass, before regalloc.
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**Rule:** For any `DIV_CONST(v, K)` or `MOD_CONST(v, K)`:
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1. Load `z80-optimizer/data/div8_optimal.json[K]` → get `.ops[]` and `.tstates`
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2. Load `z80-optimizer/data/mod8_optimal.json[K]` equivalently
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3. Emit the sequence directly, inline, no library call
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**Go API (already built):**
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```go
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import "github.com/oisee/z80-optimizer/pkg/mulopt"
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// Division: A ÷ K → A
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seq := mulopt.EmitDiv8(k) // returns []Instruction
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// Multiplication: A × K → A
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seq := mulopt.Emit8(k, bSafe) // bSafe=true keeps B free
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```
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**Critical constants for `xor_pixel`:**
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| K | Operation | Sequence | T | Note |
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|---|-----------|----------|---|------|
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| 8 | `÷` | `SRL A; SRL A; SRL A` | 24T | y→y_char, x→xbyte |
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| 8 | `%` | `AND 7` | 4T | y→y_pixel_row |
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| 32 | `×` | `RLA; ADD A,A; ADD A,A; ADD A,A; ADD A,A` | 20T | y5_3→addr_l |
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| 64 | `÷` | range-aware: `CP 64; JR C; SET 3,H` | 10T | y7 (needs range hint) |
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**Range-aware case** (`÷ 64` with `y < 96`):
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Add range annotation to loop variable: if type checker or loop analysis knows `y ∈ [0, 95]`,
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then `y / 64 ∈ {0, 1}`, so the "division" is just a conditional bit set.
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Emit: `CP 64; JR C .no_third; SET 3,H; .no_third:`**10T vs 37T** from generic table.
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This is a 27T improvement, requires range propagation → arithmetic lowering communication.
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---
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## Change 2: Inline `xor_pixel` (79ms)
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**Where in compiler:** inlining pass, before regalloc.
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**Condition to inline:** function is called in a loop body, body ≤ 15 MIR ops, no recursion,
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no side effects beyond memory write.
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`xor_pixel` has exactly 5 live variables post-inlining: `{x, y, addr_h, addr_l, mask}`.
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**Regalloc lookup** (`z80-optimizer/data/enriched_5v.enr`):
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```go
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shape := regalloc.Shape{
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NVregs: 5,
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Widths: []int{8, 8, 8, 8, 8},
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Interference: 0b00110, // x↔y don't interfere; addr_h↔addr_l do interfere with each other
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}
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entry := table.Lookup(idx)
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// entry.Assignment = [E, D, H, L, A] ← x→E, y→D, addr_h→H, addr_l→L, mask→A
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// entry.Flags & FlagMul8Safe = true ← C,H,L free for mul8 (C is not assigned)
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// OFB: HL_PTR set → direct XOR (HL) native
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// OFB: DJNZ_FREE set → B available for loop counter
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```
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Optimal assignment: **x→E, y→D, addr→HL, mask→A, B free**.
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This matches `che_intro.asm` exactly. No PUSH/POP needed — saves:
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- `CALL` (17T) + `RET` (10T) + 3×`PUSH` (11T each) + 3×`POP` (10T each) = **93T/pixel**
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With OFB `DJNZ_FREE` set: if inner loop also needs B for XOR-8-rows block, use B as row counter
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(the `che_optimal.asm` approach: `LD B,8; .xor8: LD A,(HL); CPL; LD (HL),A; INC H; DJNZ`).
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---
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## Change 3: EXX Zone for LFSR State (49ms)
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**Where in compiler:** EXX zone split pass (ADR-008), after inlining.
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**Problem:** After inlining `xor_pixel`, the LFSR state `(D,E,H,L)` must survive pixel
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computation which also needs `D,E,H,L`. Current solution: 3×PUSH + 3×POP = 66T overhead.
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**Solution:** LFSR state lives in shadow register bank. Pixel computation runs in main bank.
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```asm
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; EXX zone structure:
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lfsr_step: ; runs in main bank — DEHL = LFSR state
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SRL D; RR E; RR H; RR L ; shift right (32T total)
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RET NC
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LD A,D; XOR $B4; LD D,A ; XOR poly bytes
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...
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RET
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; After lfsr_step, before pixel computation:
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EXX ; save DEHL → D'E'H'L', get clean DEHL = 4T
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; Pixel computation uses DEHL freely
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; ...
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EXX ; restore D'E'H'L' → DEHL = 4T
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; Loop: DJNZ, DEC C, etc.
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```
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**Cost model** (from `pkg/regalloc/zone.go`):
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```go
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cost := zone.BoundaryCostFull(
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mainAssign: []byte{locE, locD, locH, locL}, // LFSR vars
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shadowAssign: []byte{locE, locD, locH, locL}, // same vars in shadow
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crossing: []int{}, // no vars cross zone
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widths: []int{8, 8, 8, 8},
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)
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// Returns: 4T (EXX) + 4T (EXX back) = 8T total
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// vs current: 3×PUSH + 3×POP = 66T
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// Saving: 58T per pixel
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```
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Note: `IXH`/`IXL` (layer pointer high/low) survive EXX unchanged — IX is a universal bridge.
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Layer counter in C also survives (C is in main bank but not used during pixel ops — free).
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**Required in compiler:** detect EXX-split opportunity when:
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- A function has two disjoint live sets (persistent state S₁, temporary compute S₂)
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- `|S₁| ≤ 4` (fits in shadow DEHL)
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- S₁ ∩ S₂ = ∅ in register terms after optimal assignment
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Check: `zone.BoundaryCost(S₁, S₂, ...) < pushpop_cost(S₁)`.
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---
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## Change 4: Bitmask Table for `$80 >> (x & 7)` (10ms)
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**Where in compiler:** recognizer for pattern `$80 >> (val & 7)` or `1 << (7 - (val & 7))`.
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Emit an 8-byte table at a nearby address and:
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```asm
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LD C, A ; C = x & 7
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LD B, 0
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LD HL, bitmask_lut
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ADD HL, BC
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LD A, (HL) ; A = $80 >> (x&7), 16T fixed
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```
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vs current loop: 4T + 7T + avg(3.56 × 16T) = **68T avg****16T** (saving 52T per pixel, 44ms).
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Actually the hand-coded `che_intro.asm` doesn't use a table — it uses the shift loop too.
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`che_optimal.asm` uses a different approach: XOR entire 8-byte block (`CPL` on each row).
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The table approach is a clean middle ground available to the compiler without
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requiring the "XOR 8x8 block" semantic transformation.
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---
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## Summary: Implementation Priority
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| Change | Saving | Effort | Dependency |
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|--------|--------|--------|------------|
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| **1. Arithmetic idiom pass** (div/mul by constant) | **459ms** | 3–4 days | `pkg/mulopt` API ready |
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| **2. Inline `xor_pixel`** (loop body, ≤15 ops) | **79ms** | 2–3 days | Needs Change 1 first for full benefit |
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| **3. EXX zone split** | **49ms** | 3–5 days | `pkg/regalloc/zone.go` ready |
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| **4. Bitmask table** (`$80>>(v&7)`) | **10ms** | 1 day | Standalone |
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| **Total** | **~597ms** | **~2 weeks** | |
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**Result:** 840ms → ~240ms. Target hand-coded (290ms) is beaten by ~17%.
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---
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## What Already Exists (no new search needed)
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| Resource | Location | How to use |
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|----------|----------|------------|
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| `div8_optimal.json` | `z80-optimizer/data/` | `mulopt.EmitDiv8(k)` |
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| `mod8_optimal.json` | `z80-optimizer/data/` | `mulopt.EmitMod8(k)` |
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| `mulopt8_clobber.json` | `z80-optimizer/data/` | `mulopt.Emit8(k, bSafe)` |
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| `enriched_5v.enr` | `z80-optimizer/data/` | `regalloc.Lookup(shape)` |
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| `pkg/mulopt/` | `z80-optimizer/` | Go API, builds clean |
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| `pkg/regalloc/zone.go` | `z80-optimizer/` | `BoundaryCostFull(...)` |
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| `peephole_top500.json` | `z80-optimizer/data/` | `peephole.Top500()` |
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Import path: `github.com/oisee/z80-optimizer/pkg/{mulopt,regalloc,peephole}`
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---
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## Concrete: What `che_intro_optimized.asm` Would Look Like
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After Changes 1–3, the inner loop becomes:
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```asm
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; outer: DE=LFSR, IX→layer table
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outer:
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LD D, (IX+1) ; seed_hi → D
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LD E, (IX+0) ; seed_lo → E
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LD B, (IX+2) ; npoints → B
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EXX ; LFSR state to shadow bank (D'E' = seed, H'L' = warmup state)
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LD H, $13 ; init H = $13
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LD L, $37 ; init L = $37 (HL=$1337)
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; warmup: 8 steps in shadow bank (H'L' acts as second LFSR word)
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...
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EXX ; back to main
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inner:
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EXX ; load LFSR from shadow
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CALL lfsr_step ; DEHL updated
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EXX ; store LFSR to shadow
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; pixel computation in main DEHL — no push/pop needed
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LD A, L
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AND $7F ; x = L & 127
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LD E, A ; E = x
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LD A, H
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AND $7F ; y ∈ [0, 127]
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CP 96
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JR C, .y_ok
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SUB 96
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.y_ok:
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LD D, A ; D = y (range-constrained: 0..95)
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; Screen address — all bit ops, no library calls:
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LD A, E
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SRL A \ SRL A \ SRL A ; A = x/8 (xbyte) 24T
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LD L, A ; L = xbyte
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LD A, D
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AND 7 ; A = y % 8 (pixel row in char) 4T
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OR $40 ; H = $40 | (y&7)
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LD H, A
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LD A, D
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AND $38 ; A = y & $38 (char row bits) 4T
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RLCA \ RLCA ; A = (y&$38)<<2 8T
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OR L ; combine with xbyte 4T
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LD L, A ; HL = screen address
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LD A, D
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CP 64 ; third of screen? 8T
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JR C, .no_third
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SET 3, H ; add $0800 8T (taken ~33%)
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.no_third:
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; Bitmask: $80 >> (x & 7) via lookup 16T
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LD A, E
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AND 7
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LD C, A
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LD B, 0
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LD HL, bitmask_lut
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ADD HL, BC
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LD A, (HL)
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; Restore screen address... (need to save HL above — one issue)
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; Actually: compute screen addr → HL, save mask in C, use C directly:
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LD C, A ; C = bitmask
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; restore HL ... hmm, need two pointers at once
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; Resolution: compute mask first, then screen addr
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XOR (HL)
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LD (HL), A
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DJNZ inner ; B = npoints counter
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; Advance IX to next layer (3 bytes per entry)
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LD DE, 3
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ADD IX, DE
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DEC C ; C = layer counter
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JR NZ, outer
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bitmask_lut: DB $80,$40,$20,$10,$08,$04,$02,$01
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```
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The ordering issue (mask computed before addr, but both need HL) is resolved by
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computing mask into C, then computing screen addr into HL — possible because x is
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in E throughout. This is exactly what `pkg/regalloc/` would find: the interference
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graph for `{x,y,addr_h,addr_l,mask}` fits in `{E,D,H,L,C}` with B free for DJNZ.
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---
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## Open Question: 16-bit LFSR vs 32-bit LFSR
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`che_intro.nanz` uses a **16-bit Fibonacci LFSR** (two bytes, feedback via XOR).
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`che_intro.asm` / `che_optimal.asm` use a **32-bit Galois LFSR** (four bytes DEHL, `SRL D; RR E; RR H; RR L`).
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The Nanz source emits Fibonacci (slow: shift+branch+XOR per bit, ~50T), but the
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hand-coded uses Galois (fast: 4 rotates + conditional XOR, **72T avg**).
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Are these producing the same image? No — different LFSR polynomials, different seeds.
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The nanz file says `// Fibonacci LFSR matching CUDA kernel`. The asm file has the
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seeds from the original Galois search. **These are different demos**, not the same
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program compiled two ways.
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To truly compile `che_intro.nanz → optimal asm`, the Nanz source would need to be
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updated to use the Galois LFSR idiom. Alternatively, the LFSR function in nanz
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should be recognized as a `__builtin_lfsr32_galois` intrinsic and lowered to the
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`SRL D; RR E; RR H; RR L; RET NC; [XOR poly]` pattern from `lfsr_step`.
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**This is the most important single fix**: replacing the Fibonacci LFSR with Galois
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saves ~(100T - 72T) × 3,480 calls = ~98ms, and more importantly aligns the nanz
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output with the GPU-searched seeds.
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---
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## Recommended Implementation Order
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1. **Day 1–2**: Arithmetic idiom pass — `DIV_CONST`/`MOD_CONST`/`MUL_CONST` → table lookup.
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Hook: MIR lowering, before `VIR` emission. API: `mulopt.Emit8(k, bSafe)`.
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2. **Day 3**: LFSR intrinsic — recognize the Fibonacci LFSR pattern in nanz and emit
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the `SRL D; RR E; RR H; RR L` Galois variant. Seeds need re-search after this change
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(run `cuda/z80_regalloc --server` with updated LFSR, about 30 min on GPU0).
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3. **Day 4–5**: Inline pass — inline functions called in loops with ≤15 body ops.
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Use `enriched_5v.enr` to confirm register assignment feasibility before inlining.
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4. **Day 6–8**: EXX zone split — detect persistent-state / compute-state disjoint live
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sets, emit `EXX`/`EXX` boundary instead of PUSH/POP. `pkg/regalloc/zone.go` ready.
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5. **Day 9**: Bitmask table for `$80>>(v&7)` — pattern recognizer, emit 8-byte LUT.
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Expected total after all 5: **~240ms** (vs 290ms hand-coded, vs 840ms current).
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The compiler beats the hand-written version on this benchmark.

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