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Added support for the Meta project introduced in the latest Engine version
Added Shaders project as a dependency to Game-Lib to force shader recompilation when Game-Lib is built
Temporarily disable Shadows by forcing ShadowCascadeNum CVAR's default value to 0
Set Physics CVAR default to enabled
Updated Editor Visibility handling
Added Imgui Theme Selector
Added CVAR_StartWindowMaximized
Turned FastUpToDate off on windows for Shaders and Generate Project
Updated Submodule Engine
AutoCVar_Int CVAR_ApplicationNumThreads(CVarCategory::Client, "numThreads", "number of threads used for multi threading, 0 = number of hardware threads", 0);
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AutoCVar_Int CVAR_ClientDBSaveMethod(CVarCategory::Client, "clientDBSaveMethod", "specifies when clientDBs are saved. (0 = Immediately, 1 = Every x Seconds, 2 = On Shutdown, 3+ = Disabled, default is 1)", 1);
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AutoCVar_Float CVAR_ClientDBSaveTimer(CVarCategory::Client, "clientDBSaveTimer", "specifies how often clientDBs are saved when using save method 1 (Specified in seconds, default is 5 seconds)", 5.0f);
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AutoCVar_String CVAR_ImguiTheme(CVarCategory::Client, "imguiTheme", "specifies the current imgui theme", "Blue Teal", CVarFlags::Hidden);
AutoCVar_Int CVAR_ShadowCascadeNum(CVarCategory::Client | CVarCategory::Rendering, "shadowCascadeNum", "number of shadow cascades", 4);
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AutoCVar_Int CVAR_ShadowCascadeNum(CVarCategory::Client | CVarCategory::Rendering, "shadowCascadeNum", "number of shadow cascades", 0);
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AutoCVar_Float CVAR_ShadowCascadeSplitLambda(CVarCategory::Client | CVarCategory::Rendering, "shadowCascadeSplitLambda", "split lambda for cascades, between 0.0f and 1.0f", 0.8f);
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