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dllmain.cpp
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#include "pch.h"
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include <interface/win_hook_event_data.h>
#include "trace.h"
#include <common/settings_objects.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
Trace::RegisterProvider();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
// PowerToy sample settings.
struct SampleSettings
{
bool test_bool_prop = true;
int test_int_prop = 10;
std::wstring test_string_prop = L"The quick brown fox jumps over the lazy dog";
std::wstring test_color_prop = L"#1212FF";
} g_settings;
// Implement the PowerToy Module Interface and all the required methods.
class ExamplePowertoy : public PowertoyModuleIface
{
private:
// The PowerToy state.
bool m_enabled = false;
// Load and save Settings.
void init_settings();
void save_settings();
public:
// Constructor
ExamplePowertoy()
{
init_settings();
};
// Destroy the powertoy and free memory
virtual void destroy() override
{
delete this;
}
// Return the display name of the powertoy, this will be cached
virtual const wchar_t* get_name() override
{
return L"Example Powertoy";
}
// Return array of the names of all events that this powertoy listens for, with
// nullptr as the last element of the array. Nullptr can also be retured for empty
// list.
// Right now there is only lowlevel keyboard hook event
virtual const wchar_t** get_events() override
{
static const wchar_t* events[] = { ll_keyboard,
win_hook_event,
nullptr };
return events;
}
// Return JSON with the configuration options.
virtual bool get_config(_Out_ wchar_t* buffer, _Out_ int* buffer_size) override
{
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
// Create a Settings object.
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(L"Serves as an example powertoy, with example settings.");
// Show an overview link in the Settings page
settings.set_overview_link(L"https://github.com/microsoft/PowerToys");
// Show a video link in the Settings page.
settings.set_video_link(L"https://www.youtube.com/watch?v=d3LHo2yXKoY&t=21462");
// Add a bool property with a toggle editor.
settings.add_bool_toogle(
L"test_bool_toggle", // property name.
L"This is what a BoolToggle property looks like", // description or resource id of the localized string.
g_settings.test_bool_prop // property value.
);
// Add an integer property with a spinner editor.
settings.add_int_spinner(
L"test_int_spinner", // property name
L"This is what a IntSpinner property looks like", // description or resource id of the localized string.
g_settings.test_int_prop, // property value.
0, // min value.
100, // max value.
10 // incremental step.
);
// Add a string property with a textbox editor.
settings.add_string(
L"test_string_text", // property name.
L"This is what a String property looks like", // description or resource id of the localized string.
g_settings.test_string_prop // property value.
);
// Add a string property with a color picker editor.
settings.add_color_picker(
L"test_color_picker", // property name.
L"This is what a ColorPicker property looks like", // description or resource id of the localized string.
g_settings.test_color_prop // property value.
);
// Add a custom action property. When using this settings type, the "PowertoyModuleIface::call_custom_action()"
// method should be overriden as well.
settings.add_custom_action(
L"test_custom_action", // action name.
L"This is what a CustomAction property looks like", // label above the field.
L"Call a custom action", // button text.
L"Press the button to call a custom action in the Example PowerToy" // display values / extended info.
);
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override
{
static UINT custom_action_num_calls = 0;
try
{
// Parse the action values, including name.
PowerToysSettings::CustomActionObject action_object =
PowerToysSettings::CustomActionObject::from_json_string(action);
if (action_object.get_name() == L"test_custom_action")
{
// Custom action code to increase and show a counter.
++custom_action_num_calls;
std::wstring msg(L"I have been called ");
msg += std::to_wstring(custom_action_num_calls);
msg += L" time(s).";
MessageBox(NULL, msg.c_str(), L"Custom action call.", MB_OK | MB_TOPMOST);
}
}
catch (std::exception& )
{
// Improper JSON.
}
}
// Called by the runner to pass the updated settings values as a serialized JSON.
virtual void set_config(const wchar_t* config) override
{
try
{
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config);
// Update the bool property.
auto testBoolProp = values.get_bool_value(L"test_bool_toggle");
if (testBoolProp)
{
g_settings.test_bool_prop = testBoolProp.value();
}
// Update the int property.
auto testIntSpinner = values.get_int_value(L"test_int_spinner");
if (testIntSpinner)
{
g_settings.test_int_prop = testIntSpinner.value();
}
// Update the string property.
auto testStringText = values.get_string_value(L"test_int_spinner");
if (testStringText)
{
g_settings.test_string_prop = testStringText.value();
}
// Update the color property.
auto testColorPicker = values.get_string_value(L"test_color_picker");
if (testColorPicker)
{
g_settings.test_color_prop = testColorPicker.value();
}
// If you don't need to do any custom processing of the settings, proceed
// to persists the values calling:
values.save_to_settings_file();
// Otherwise call a custom function to process the settings before saving them to disk:
// save_settings();
}
catch (std::exception&)
{
// Improper JSON.
}
}
// Enable the powertoy
virtual void enable()
{
m_enabled = true;
}
// Disable the powertoy
virtual void disable()
{
m_enabled = false;
}
// Returns if the powertoys is enabled
virtual bool is_enabled() override
{
return m_enabled;
}
// Handle incoming event, data is event-specific
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override
{
if (wcscmp(name, ll_keyboard) == 0)
{
auto& event = *(reinterpret_cast<LowlevelKeyboardEvent*>(data));
// Return 1 if the keypress is to be suppressed (not forwarded to Windows),
// otherwise return 0.
return 0;
}
else if (wcscmp(name, win_hook_event) == 0)
{
auto& event = *(reinterpret_cast<WinHookEvent*>(data));
// Return value is ignored
return 0;
}
return 0;
}
virtual void register_system_menu_helper(PowertoySystemMenuIface* helper) override {}
virtual void signal_system_menu_action(const wchar_t* name) override {}
};
// Load the settings file.
void ExamplePowertoy::init_settings()
{
try
{
// Load and parse the settings file for this PowerToy.
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(ExamplePowertoy::get_name());
// Load the bool property.
auto testBoolToggle = settings.get_bool_value(L"test_bool_toggle");
if (testBoolToggle)
{
g_settings.test_bool_prop = testBoolToggle.value();
}
// Load the int property.
auto testIntSpinner = settings.get_int_value(L"test_int_spinner");
if (testIntSpinner)
{
g_settings.test_int_prop = testIntSpinner.value();
}
// Load the string property.
auto testStringText = settings.get_string_value(L"test_string_text");
if (testStringText)
{
g_settings.test_string_prop = testStringText.value();
}
// Load the color property.
auto testColorPicker = settings.get_string_value(L"test_color_picker");
if (testColorPicker)
{
g_settings.test_color_prop = testColorPicker.value();
}
}
catch (std::exception&)
{
// Error while loading from the settings file. Let default values stay as they are.
}
}
// This method of saving the module settings is only required if you need to do any
// custom processing of the settings before saving them to disk.
void ExamplePowertoy::save_settings()
{
try
{
// Create a PowerToyValues object for this PowerToy
PowerToysSettings::PowerToyValues values(get_name());
// Save the bool property.
values.add_property(
L"test_bool_toggle", // property name
g_settings.test_bool_prop // property value
);
// Save the int property.
values.add_property(
L"test_int_spinner", // property name
g_settings.test_int_prop // property value
);
// Save the string property.
values.add_property(
L"test_string_text", // property name
g_settings.test_string_prop // property value
);
// Save the color property.
values.add_property(
L"test_color_picker", // property name
g_settings.test_color_prop // property value
);
// Save the PowerToyValues JSON to the power toy settings file.
values.save_to_settings_file();
}
catch (std::exception&)
{
// Couldn't save the settings.
}
}
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
{
return new ExamplePowertoy();
}