diff --git a/Datas/Configs/data-exp.csv b/Datas/Configs/data-exp.csv
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--- a/Datas/Configs/data-exp.csv
+++ b/Datas/Configs/data-exp.csv
@@ -1,4 +1,4 @@
-July 2023 - October 2024;DXC Technology Vietnam;Associate Manager Software Engineering (Hybrid);Automotive,PC:VR/XR,Unity:Unreal Engine;Responsibilities:
• Collaborated with international teams (DXC Singapore and DXC Japan) on Unreal Engine and Unity-based projects, focusing on VR/XR applications and automotive simulations.
• Delivered projects ahead of schedule, managed tasks for Unity and Unreal Engine projects, and utilized Azure DevOps for task tracking and team coordination.
• Researched and implemented advanced functionalities such as heatmap visualization, CSV data tracking, replay systems, and paintable meshes in Unreal Engine.
• Developed XR/VR vehicle simulation environments for Oculus Quest 3 using Unity, covering onboarding, driving scenarios, and UI/UX flows.
• Created a Road Builder Mechanism inspired by Cities: Skylines in Unreal Engine and implemented a scalable Entity Component System (ECS) in Unity for efficient agent pooling.
• Conducted research and experimentation documentation to solve complex technical challenges, improving performance and functionality in XR/VR and simulation projects.
Technologies:
• Unreal Engine, Unity, C++ Programming, C# Programming, Varjo Headset, Quest 3 Headset, Eye Tracking, Hand Tracking, Project Management, Agile/Scrum Methodology, Version Control (Git).
+July 2023 - October 2024;DXC Technology Vietnam;Associate Manager Software Engineering (Hybrid);Automotive,PC:VR/XR,Unity:Unreal Engine;Responsibilities:
• Collaborated with international teams (DXC Singapore and DXC Japan) on Unreal Engine and Unity-based projects, focusing on VR/XR applications and automotive simulations.
• Delivered projects ahead of schedule, managed tasks for Unity and Unreal Engine projects, and utilized Azure DevOps for task tracking and team coordination.
• Researched and implemented advanced functionalities such as HUD systems, heatmap visualization, CSV data tracking, replay systems in Unreal Engine.
• Developed XR/VR vehicle simulation environments for Oculus Quest 3 using Unity, covering onboarding, driving scenarios, and UI/UX flows.
• Created a Road Builder Mechanism inspired by Cities: Skylines in Unreal Engine and implemented a scalable Entity Component System (ECS) in Unity for efficient agent pooling.
• Conducted research and experimentation documentation to solve complex technical challenges, improving performance and functionality in XR/VR and simulation projects.
Technologies:
• Unreal Engine, Unity, C++ Programming, C# Programming, Varjo Headset, Quest 3 Headset, Eye Tracking, Hand Tracking, Project Management, Agile/Scrum Methodology, Version Control (Git).
January 2018 - May 2023;Taggle Pte Ltd;Senior Unity Developer (Fulltime);Healthcare,PC:Mobile:WebGL,Unity;Responsibilities:
• Developed Unity projects for Singapore's digital healthcare platform.
• Contributed to the system design and development of mobile application frameworks using the MVC architecture. Created core features, services, and components, with a strong emphasis on scripting, UI/UX design, and efficient separation of concerns within the architecture.
• Designed and implemented in-game user interfaces, game menus, motion design, and player feedback systems.
• Worked closely with the Project Leader, BA, UI/UX Designers, and Unity teams to define project requirements and manage scope changes to ensure consistency in project vision and implementation.
• Conducted code reviews and implemented best practices for code optimization and maintainability.
• Experienced with Trello, Atlassian's Jira, Azure DevOps, GitHub, GitLab.
Technologies:
• Unity Game Engine, C# Programming, UI/UX Design, Push Notification, Socket.io, Restful API, Game Design, Project Management, Agile/Scrum Methodology, Version Control (Git).
May - September 2017;Mirana;UI/UX Designer (Parttime);Business Consulting,Web:App;Responsibilities:
• Conducted UI/UX design for outsourced websites.
• Created graphic designs, logos, advertisement banners, and edited viral video marketing.
Technologies:
• Adobe Photoshop, Adobe Illustrator, Adobe After Effects.
January 2016 - July 2019;OnePlank;Unity Developer • UI/UX Designer (Intern, Fulltime, Freelance);Hyper Casual:Puzzle,Mobile,Unity;Responsibilities:
• Completed an internship with my professor as a Unity Developer to develop LogicWars, a multiplayer mobile game, brain-training, and other casual mobile games.
• Learned UI/UX design for mobile games/applications.
• Designed logos, graphics, and edited viral video marketing for TranhDongLuc (Motivational Frame).
Technologies:
• Unity, MongoDB, Restful API, Socket.IO, Photon, Push Notification, OneSignal, NodeJS, MySQL, Android Studio, Adobe Photoshop, Adobe Illustrator, Adobe After Effects.