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When respawned have a few seconds of grace period where you can't die.
Can you shoot, though? dunno...
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Idea: Enforce active shield for the first two seconds after spawn, and use Math.PI for Character.MAX_SHIELD_ARC during that period.
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When respawned have a few seconds of grace period where you can't die.
Can you shoot, though? dunno...
The text was updated successfully, but these errors were encountered: