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"""This script imports Netimmerse/Gamebryo nif files to Blender."""
# ***** BEGIN LICENSE BLOCK *****
#
# Copyright © 2019, NIF File Format Library and Tools contributors.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# * Neither the name of the NIF File Format Library and Tools
# project nor the names of its contributors may be used to endorse
# or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# ***** END LICENSE BLOCK *****
import os
import bpy
import pyffi.spells.nif.fix
from io_scene_niftools.file_io.kf import KFFile
from io_scene_niftools.modules.nif_export import armature
from io_scene_niftools.modules.nif_export.animation.transform import TransformAnimation
from io_scene_niftools.nif_common import NifCommon
from io_scene_niftools.utils import math
from io_scene_niftools.utils.singleton import NifOp, NifData
from io_scene_niftools.utils.logging import NifLog, NifError
from io_scene_niftools.modules.nif_export import scene
from io_scene_niftools.modules.nif_export.block_registry import block_store
class KfaExport(NifCommon):
def __init__(self, operator, context):
NifCommon.__init__(self, operator, context)
# Helper systems
self.transform_anim = TransformAnimation()
def execute(self):
"""Main export function."""
NifLog.info(f"Exporting {NifOp.props.filepath}")
# extract directory, base name, extension
directory = os.path.dirname(NifOp.props.filepath)
filebase, fileext = os.path.splitext(os.path.basename(NifOp.props.filepath))
if bpy.context.scene.niftools_scene.game == 'NONE':
raise NifError("You have not selected a game. Please select a game in the scene tab.")
prefix = ""
self.version, data = scene.get_version_data()
NifData.init(data)
b_armature = math.get_armature()
# some scenes may not have an armature, so nothing to do here
if b_armature:
math.set_bone_orientation(b_armature.data.niftools.axis_forward, b_armature.data.niftools.axis_up)
NifLog.info("Creating keyframe tree")
kfa_root = self.transform_anim.export_kfa_root(b_armature)
# write kfa
ext = ".kfa"
NifLog.info(f"Writing {prefix}{ext} file")
data.roots = []
# first NiNode
data.roots.append(kfa_root)
# remaining NiNodes : corresponding to first bone position computed via NiKeyframeController
kfc = kfa_root.controller
while kfc != None:
node_root = block_store.create_block("NiNode")
# TODO : rotation
# node_root.rotation = compute from kfc.data.quaternion_keys[0].value
node_root.translation = kfc.data.translations.keys[0].value*NifOp.props.scale_correction
# scale to improve
node_root.scale = 1.0
data.roots.append(node_root)
kfc = kfc.next_controller
# scale correction for the skeleton
self.apply_scale(data, round(1 / NifOp.props.scale_correction))
kfafile = os.path.join(directory, prefix + filebase + ext)
with open(kfafile, "wb") as stream:
data.write(stream)
NifLog.info("Finished successfully")
return {'FINISHED'}