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I tried running this on a labtop. Some voxel blocks flash upfor a few frames, then the display driver crashes and the application enters the while(1); tracking lost loop (which is somewhat hard to figure out because the program seems to just hang).
I think there should be another message when the display driver is lost ("D3D11: Removing Device.") and when the tracking is lost, maybe just overlay some text in the graphical output and or show a message in the console repeatedly.
The text was updated successfully, but these errors were encountered:
I tried running this on a labtop. Some voxel blocks flash upfor a few frames, then the display driver crashes and the application enters the
while(1);
tracking lost loop (which is somewhat hard to figure out because the program seems to just hang).I think there should be another message when the display driver is lost ("D3D11: Removing Device.") and when the tracking is lost, maybe just overlay some text in the graphical output and or show a message in the console repeatedly.
The text was updated successfully, but these errors were encountered: