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Copy pathserver.js
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94 lines (88 loc) · 2.73 KB
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var port = 8080;
console.log("Server started on port: " + port);
var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
var users = Array();
app.listen(port);
var userelements;
function handler (req, res) {
fs.readFile(__dirname + '/client.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading HTML');
}
res.writeHead(200);
res.end(data);
});
}
io.sockets.on('connection', function (socket) {
console.log("connection()");
socket.on('setname', function(userName) {
console.log("setname(userName)");
console.log(users); // Logs the users to the console whenever new player joins
var usernumber = users.length; // Gets the index for a new user by using the length of the users array
users[usernumber] = new Array();
users[usernumber][1] = 10; // X coordinate
users[usernumber][2] = 10; // Y coordinate
users[usernumber][3] = userName; // Username
'keypress',clientData = this.id; // Attach socketio userid
userelements = users[usernumber][3].length;
io.sockets.emit('getplayers', users);
io.sockets.emit('playermove', '45', usernumber); // To update without keypress on client
});
socket.on('syncplayers', function(user) {
console.log("syncplayers(user)");
console.log("User: " + user);
users = user;
console.log("Users: " + users);
});
socket.on('keypress', function (data) {
console.log("keypress(data)");
io.sockets.emit('playermove', data[0], data[1]);
});
function FindUserID(userName){
var l = users.length;
for (var i = 0; i < l; i++) {
if (users[i][3] == userName) {
return users[i][0];
}
}
return false;
};
function FindUserName(ID){
var l = users.length;
for (var i = 0; i < l; i++) {
if (users[i][0] == ID) {
return users[i][3];
}
}
return false;
};
socket.on('leave', function (userName) {
leave(userName);
});
socket.on('disconnect', function () { // called when connection drops
console.log("------disconnect()------");
console.log("users: " + users);
for (i in users) {
if(users[i][0] == this.id){
var ID = this.id;
var UserToRemove = FindUserName(ID);
console.log("User to Remove: " + UserToRemove);
leave(UserToRemove);
console.log("users: " + users);
}
}
});
function leave(user){
var index = users.indexOf(user);
users.splice(index, userelements);
console.log("Users Before getplayers():" + users);
io.sockets.emit('getplayers', users);
console.log("Users After getplayers():" + users);
clientid = FindUserID(user);
io.sockets.emit('playermove', '45', clientid); // To update without keypress on client (since playermove is normally usually only called when user presses key)
}
});