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colours.xml
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<?xml version="1.0"?>
<colourschemes>
<colourscheme name="DarkRadiant Default" readonly="1" active="1" version="1.0">
<colour name="texture_background" value="0.25 0.25 0.25" />
<colour name="grid_background" value="1 1 1" />
<colour name="grid_major" value="0.5 0.5 0.5" />
<colour name="grid_minor" value="0.75 0.75 0.75" />
<colour name="grid_text" value="0 0 0" />
<colour name="grid_block" value="0 0 1" />
<colour name="default_brush" value="0 0 0" />
<colour name="default_entity" value="1 0.5 0" />
<colour name="camera_background" value="0.25 0.25 0.25" />
<colour name="selected_brush" value="1 0 0" />
<colour name="selected_group_items" value="0 0.4 0.8" />
<colour name="selected_brush_camera" value="1 0 0" />
<colour name="clipper" value="0 0 1" />
<colour name="active_view_name" value="0.5 0 0.75" />
<colour name="axis_x" value="1 0 0" />
<colour name="axis_y" value="0 1 0" />
<colour name="axis_z" value="0 0 1" />
<colour name="workzone" value="1 0 0" />
<colour name="camera_icon" value="0 0 1" />
<colour name="brush_size_info" value="0.65 0 0" />
<colour name="light_volumes" value="0 1 0" />
<colour name="brush_vertices" value="0 1 0" />
<colour name="patch_vertex_inside" value="0 1 0" />
<colour name="patch_vertex_corner" value="1 0 1" />
<colour name="light_vertex_deselected" value="0 1 0" />
<colour name="light_vertex_selected" value="0 0 1" />
<colour name="light_vertex_normal" value="1 0 0" />
<colour name="light_startend_selected" value="0 0 1" />
<colour name="light_startend_deselected" value="0 1 1" />
<colour name="xyview_crosshairs" value="0.2 0.9 0.2" />
<colour name="drag_selection" value="0.65 0 0" />
</colourscheme>
<colourscheme name="QE3Radiant Original" readonly="1" version="1.0">
<colour name="texture_background" value="0.25 0.25 0.25" />
<colour name="grid_background" value="1 1 1" />
<colour name="grid_major" value="0.5 0.5 0.5" />
<colour name="grid_minor" value="1 1 1" />
<colour name="grid_text" value="0 0 0" />
<colour name="grid_block" value="0 0 1" />
<colour name="default_brush" value="0 0 0" />
<colour name="default_entity" value="1 0.5 0" />
<colour name="camera_background" value="0.25 0.25 0.25" />
<colour name="selected_brush" value="1 0 0" />
<colour name="selected_group_items" value="0 0.4 0.8" />
<colour name="selected_brush_camera" value="1 0 0" />
<colour name="clipper" value="0 0 1" />
<colour name="active_view_name" value="0.5 0 0.75" />
<colour name="axis_x" value="1 0 0" />
<colour name="axis_y" value="0 1 0" />
<colour name="axis_z" value="0 0 1" />
<colour name="workzone" value="1 0 0" />
<colour name="camera_icon" value="0 0 1" />
<colour name="brush_size_info" value="0.65 0 0" />
<colour name="light_volumes" value="0 1 0" />
<colour name="brush_vertices" value="0 1 0" />
<colour name="patch_vertex_inside" value="0 1 0" />
<colour name="patch_vertex_corner" value="1 0 1" />
<colour name="light_vertex_deselected" value="0 1 0" />
<colour name="light_vertex_selected" value="0 0 1" />
<colour name="light_vertex_normal" value="1 0 0" />
<colour name="light_startend_selected" value="0 0 1" />
<colour name="light_startend_deselected" value="0 1 1" />
<colour name="xyview_crosshairs" value="0.2 0.9 0.2" />
<colour name="drag_selection" value="0.65 0 0" />
</colourscheme>
<colourscheme name="Black & Green" readonly="1" version="1.0">
<colour name="texture_background" value="0.25 0.25 0.25" />
<colour name="grid_background" value="0 0 0" />
<colour name="grid_major" value="0.3 0.5 0.5" />
<colour name="grid_minor" value="0.2 0.2 0.2" />
<colour name="grid_text" value="1 1 1" />
<colour name="grid_block" value="0 0 1" />
<colour name="default_brush" value="1 1 1" />
<colour name="default_entity" value="1 0.5 0" />
<colour name="camera_background" value="0.25 0.25 0.25" />
<colour name="selected_brush" value="1 0 0" />
<colour name="selected_group_items" value="0 0.4 0.8" />
<colour name="selected_brush_camera" value="1 0 0" />
<colour name="clipper" value="0 0 1" />
<colour name="active_view_name" value="0.7 0.7 0" />
<colour name="axis_x" value="1 0 0" />
<colour name="axis_y" value="0 1 0" />
<colour name="axis_z" value="0 0 1" />
<colour name="workzone" value="1 0 0" />
<colour name="camera_icon" value="0 0 1" />
<colour name="brush_size_info" value="0.65 0 0" />
<colour name="light_volumes" value="0 1 0" />
<colour name="brush_vertices" value="0 1 0" />
<colour name="patch_vertex_inside" value="0 1 0" />
<colour name="patch_vertex_corner" value="1 0 1" />
<colour name="light_vertex_deselected" value="0 1 0" />
<colour name="light_vertex_selected" value="0 0 1" />
<colour name="light_vertex_normal" value="1 0 0" />
<colour name="light_startend_selected" value="0 0 1" />
<colour name="light_startend_deselected" value="0 1 1" />
<colour name="xyview_crosshairs" value="0.2 0.9 0.2" />
<colour name="drag_selection" value="1.0 0 0" />
</colourscheme>
<colourscheme name="Maya/Max/Lightwave Emulation" readonly="1" version="1.0">
<colour name="texture_background" value="0.25 0.25 0.25" />
<colour name="grid_background" value="0.77 0.77 0.77" />
<colour name="grid_major" value="0.89 0.89 0.89" />
<colour name="grid_minor" value="0.83 0.83 0.83" />
<colour name="grid_text" value="0 0 0" />
<colour name="grid_block" value="1 1 1" />
<colour name="default_brush" value="0 0 0" />
<colour name="default_entity" value="0 0.4 0" />
<colour name="camera_background" value="0.25 0.25 0.25" />
<colour name="selected_brush" value="1 0 0" />
<colour name="selected_group_items" value="0 0.4 0.8" />
<colour name="selected_brush_camera" value="1 0 0" />
<colour name="clipper" value="0 0 1" />
<colour name="active_view_name" value="0.5 0 0.75" />
<colour name="axis_x" value="1 0 0" />
<colour name="axis_y" value="0 1 0" />
<colour name="axis_z" value="0 0 1" />
<colour name="workzone" value="1 0 0" />
<colour name="camera_icon" value="0 0 1" />
<colour name="brush_size_info" value="0.65 0 0" />
<colour name="light_volumes" value="0 0.6 0"></colour>
<colour name="brush_vertices" value="0 1 0" />
<colour name="patch_vertex_inside" value="0 1 0" />
<colour name="patch_vertex_corner" value="1 0 1" />
<colour name="light_vertex_deselected" value="0 1 0" />
<colour name="light_vertex_selected" value="0 0 1" />
<colour name="light_vertex_normal" value="1 0 0" />
<colour name="light_startend_selected" value="0 0 1" />
<colour name="light_startend_deselected" value="0 1 1" />
<colour name="xyview_crosshairs" value="0.2 0.9 0.2" />
<colour name="drag_selection" value="0.65 0 0" />
</colourscheme>
<colourscheme name="Super Mal" readonly="1" version="1.0">
<colour name="active_view_name" value="0.498039 0 0.737255"></colour>
<colour name="axis_x" value="1 0 0"></colour>
<colour name="axis_y" value="0 1 0"></colour>
<colour name="axis_z" value="0 0 1"></colour>
<colour name="brush_size_info" value="1 0.898039 0.898039"></colour>
<colour name="brush_vertices" value="0 1 0"></colour>
<colour name="camera_background" value="0.25 0.25 0.25"></colour>
<colour name="camera_icon" value="0 0 1"></colour>
<colour name="clipper" value="0 0 1"></colour>
<colour name="default_brush" value="0 0 0"></colour>
<colour name="default_entity" value="1 0.5 0"></colour>
<colour name="grid_background" value="0.34902 0.34902 0.34902"></colour>
<colour name="grid_block" value="0 0 1"></colour>
<colour name="grid_major" value="0.498039 0.499992 0.499992"></colour>
<colour name="grid_minor" value="0.388235 0.388235 0.388235"></colour>
<colour name="grid_text" value="0 0 0"></colour>
<colour name="light_startend_deselected" value="0 1 1"></colour>
<colour name="light_startend_selected" value="0 0 1"></colour>
<colour name="light_vertex_deselected" value="0 1 0"></colour>
<colour name="light_vertex_normal" value="1 0 0"></colour>
<colour name="light_vertex_selected" value="0 0 1"></colour>
<colour name="light_volumes" value="0 1 0"></colour>
<colour name="patch_vertex_corner" value="1 0 1"></colour>
<colour name="patch_vertex_inside" value="0 1 0"></colour>
<colour name="selected_brush" value="1 0.898039 0.898039"></colour>
<colour name="selected_group_items" value="0 0.4 0.8" />
<colour name="selected_brush_camera" value="1 0.898039 0.898039"></colour>
<colour name="texture_background" value="0 0 0"></colour>
<colour name="workzone" value="1 0 0"></colour>
<colour name="xyview_crosshairs" value="0.2 0.9 0.2"></colour>
<colour name="drag_selection" value="1.0 0 0" />
</colourscheme>
<descriptions>
<texture_background value="Texture Background" />
<grid_background value="Grid Background" />
<grid_major value="Grid Major" />
<grid_minor value="Grid Minor" />
<grid_text value="Grid Text" />
<grid_block value="Grid Block" />
<default_brush value="Brushes" />
<default_entity value="Entities (default)" />
<camera_background value="Camera Background" />
<selected_brush value="Selected Items" />
<selected_group_items value="Selected Group Items" />
<selected_brush_camera value="Selected Items (Camera)" />
<clipper value="Clipper" />
<active_view_name value="Active View Name" />
<axis_x value="X-Axis" />
<axis_y value="Y-Axis" />
<axis_z value="Z-Axis" />
<workzone value="Workzone" />
<camera_icon value="Camera Icon" />
<brush_size_info value="Brush Size Info" />
<light_volumes value="Light Volumes" />
<brush_vertices value="Brush Vertices" />
<patch_vertex_inside value="Patch Inner Vertex" />
<patch_vertex_corner value="Patch Corner Vertex" />
<light_vertex_deselected value="Light Vertices (deselected)" />
<light_vertex_selected value="Light Vertices (selected)" />
<light_vertex_normal value="Light Vertices (normal)" />
<light_startend_selected value="Light Start/End (selected)" />
<light_startend_deselected value="Light Start/End (deselected)" />
<xyview_crosshairs value="XYView Crosshairs" />
<drag_selection value="Drag-Selection Box" />
</descriptions>
</colourschemes>