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Some people are struggling taking some things I've done from Behavior Tree + Tasks, and translating those to apply to GOAP tasks.
They can do all the basics of move, look at target, etc., but one example people is struggling with is having the Do Action cast to the AI Character and execute a custom event (i.e. Start Shooting).
The text was updated successfully, but these errors were encountered:
If possible, provide a few examples in an example project where the AI is performing Actions that are calling events, animations, etc. (something similar to the FEAR AI)
Basic actions like Move To and Face Target, etc. are easy but anything more complicated require to see the proper format of how to use the Do Action and Check Procedural outside of what has already been demonstrated.
Some people are struggling taking some things I've done from Behavior Tree + Tasks, and translating those to apply to GOAP tasks.
They can do all the basics of move, look at target, etc., but one example people is struggling with is having the Do Action cast to the AI Character and execute a custom event (i.e. Start Shooting).
The text was updated successfully, but these errors were encountered: