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Debug
tomas edited this page Aug 1, 2023
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6 revisions
A couple more gEnableDebugMode conditions are unknown.
Set #define DEBUG_MODE FALSE
to TRUE.
Set D_8018EDEF
to 2 to open the start screen debug menu (it allows choosing a specific course).
- Press start to skip through menus
- Toggle resource meters by holding R and tapping B. L must not be held.
- Reset to start screen by holding A, B, R, and R.
- View player direction and currentPathPoint in a single player race during staging tap L while holding A and B.
- Turn off this UI by tapping R while holding A and B.
- @bug This looks like it should work at any point in the race.
- Set player 1 to the final lap by tapping D-pad up.
- Set player 1 and player 2 to the final lap by tapping D-pad right.
- Set player all players to the final lap by tapping D-pad down.
- Immediately start the race if any controller presses Z.
- As the ceremony cutscene starts hold a C or D-pad to switch characters.
- C UP = LUIGI
- C LEFT = YOSHI
- C RIGHT = TOAD
- C DOWN = DK
- D-pad UP = WARIO
- D-pad LEFT = PEACH
- D-pad RIGHT = BOWSER
- D-pad DOWN = MARIO
The debug folder src/debug
consists of debug code not present in the actual game.
To utilize debug code, some steps are needed.
- Make sure you run
make clean
to recompile the game with the added changes. - In
include/debug.h
set the appropriate macro described in the next section to 1. - Edit the appropriate #if block in
src/debug/debug.inc.c
described in the next section - Set the makefile variable DEBUG to 1
make DEBUG=1
, this will automatically set COMPARE to 0 - Then compile the code.