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Player.java
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import java.util.*;
public class Player {
private int identity;
public Player(int identity) {
this.identity = identity;
}
public ArrayList<Point> possibleActions(State s) {
return s.possibleActions(identity);
}
public int getId() {
return identity;
}
public Point chooseAction(Node n, int depth) {
if(identity == 1) {
return humanResponse();
} else {
Point p = miniMax(n, depth, false, 0);
State optimalState = n.getChildren().get(p.getCol()).getNodeState();
Point optimalMove = new Point(optimalState.getLastPlacedRow(), optimalState.getLastPlacedCol());
return optimalMove;
}
}
public Point miniMax(Node n, int depth, Boolean maximizingPlayer, int index) {
if(depth == 0 || n.getChildren().size() == 0) {
Point p = new Point(n.getCost(),index);
return p;
}
if(maximizingPlayer) {
int bestValue = -10^6;
int bestIndex = 0;
for(int i = 0; i < n.getChildren().size(); i++) {
Point v = miniMax(n.getChildren().get(i), depth - 1, false, i);
int temp = Math.max(bestValue,v.getRow());
if(temp > bestValue) {
bestValue = temp;
bestIndex = i;
}
}
Point bestMove = new Point(bestValue,bestIndex);
return bestMove;
}
else {
int bestValue = 10^6;
int bestIndex = 0;
for(int i = 0; i < n.getChildren().size(); i++) {
Point v = miniMax(n.getChildren().get(i), depth - 1, true, i);
int temp = Math.min(bestValue,v.getRow());
if(temp < bestValue) {
bestValue = temp;
bestIndex = i;
}
}
Point bestMove = new Point(bestValue,bestIndex);
return bestMove;
}
}
private Point humanResponse(){
int row = 0;
int col = 0;
Scanner sc = new Scanner(System.in);
System.out.println("Your move: ");
while(sc.hasNextInt()){
row = sc.nextInt();
col = sc.nextInt();
}
Point p = new Point(row,col);
return p;
}
}