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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pixelo"
run/main_scene="res://Scenes/control.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Pixelo"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://Icons/Icon Png.png"
config/windows_native_icon="res://Icons/Icon 256.ico"
[display]
window/size/mode=2
window/size/window_width_override=1152
window/size/window_height_override=648
window/stretch/mode="canvas_items"
window/stretch/aspect="ignore"
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_clear_color=Color(0, 0.619608, 0.392157, 1)