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Description
Is your feature request related to a problem? Please describe.
The function monitors and returns detailed information about the status of a player's resource (file) download on a server.
- Tracks files: Monitors which files the player needs to download from the server
- Measures progress: Calculates how many files have been downloaded vs. total needed
- Monitors speed: Measures current download speed in bytes/second
- Estimates time: Calculates remaining time based on current speed
Describe the solution you'd like
The function would return a table with the following information:
{
-- General download status
isDownloading = true/false, -- Whether something is currently downloading
totalFiles = 10, -- Total files to download
downloadedFiles = 7, -- Files already downloaded
-- Current progress
currentFile = "models/vehicle.dff", -- File currently being downloaded
currentFileSize = 2048000, -- Current file size (bytes)
currentFileDownloaded = 1024000, -- Bytes already downloaded from current file
-- Total progress
totalSize = 50000000, -- Total size of all downloads (bytes)
totalDownloaded = 35000000, -- Total bytes already downloaded
-- Speed and time
downloadSpeed = 500000, -- Current speed (bytes/second)
estimatedTimeRemaining = 30, -- Estimated time remaining (seconds)
-- File list
fileQueue = { -- File queue for download
"models/vehicle.dff",
"textures/skin.txd",
"sounds/engine.wav"
},
completedFiles = { -- Files already completed
"scripts/main.lua",
"images/logo.png"
},
-- Error status (if any)
hasError = false,
errorMessage = nil,
failedFiles = {}
}
Describe alternatives you've considered
-- Server-side
table getPlayerDownloadStatus(player thePlayer)
-- Client-side
table getPlayerDownloadStatus()
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.