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FeatureLayerExtrusion.xaml.cs
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// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Data;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using System;
using System.Drawing;
using Windows.UI.Popups;
using Windows.UI.Xaml;
namespace ArcGISRuntime.UWP.Samples.FeatureLayerExtrusion
{
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
"Feature Layer Extrusion",
"Symbology",
"This sample demonstrates how to apply extrusion to a renderer on a feature layer.",
"")]
public partial class FeatureLayerExtrusion
{
public FeatureLayerExtrusion()
{
InitializeComponent();
Initialize();
}
private async void Initialize()
{
try
{
// Define the Uri for the service feature table (US state polygons)
Uri serviceFeatureTableUri = new Uri("https://sampleserver6.arcgisonline.com/arcgis/rest/services/Census/MapServer/3");
// Create a new service feature table from the Uri
ServiceFeatureTable censusTable = new ServiceFeatureTable(serviceFeatureTableUri);
// Create a new feature layer from the service feature table
FeatureLayer censusLayer = new FeatureLayer(censusTable)
{
// Set the rendering mode of the feature layer to be dynamic (needed for extrusion to work)
RenderingMode = FeatureRenderingMode.Dynamic
};
// Create a new simple line symbol for the feature layer
SimpleLineSymbol lineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.Black, 1);
// Create a new simple fill symbol for the feature layer
SimpleFillSymbol fillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, Color.Blue, lineSymbol);
// Create a new simple renderer for the feature layer
SimpleRenderer layerRenderer = new SimpleRenderer(fillSymbol);
// Get the scene properties from the simple renderer
RendererSceneProperties sceneProperties = layerRenderer.SceneProperties;
// Set the extrusion mode for the scene properties
sceneProperties.ExtrusionMode = ExtrusionMode.AbsoluteHeight;
// Set the initial extrusion expression
sceneProperties.ExtrusionExpression = "[POP2007] / 10";
// Set the feature layer's renderer to the define simple renderer
censusLayer.Renderer = layerRenderer;
// Create a new scene with the topographic backdrop
Scene myScene = new Scene(BasemapType.Topographic);
// Set the scene view's scene to the newly create one
MySceneView.Scene = myScene;
// Add the feature layer to the scene's operational layer collection
myScene.OperationalLayers.Add(censusLayer);
// Create a new map point to define where to look on the scene view
MapPoint myMapPoint = new MapPoint(-10974490, 4814376, 0, SpatialReferences.WebMercator);
// Set the scene view's camera controller to the orbit location camera controller
MySceneView.CameraController = new OrbitLocationCameraController(myMapPoint, 20000000);
}
catch (Exception ex)
{
// Something went wrong, display the error
await new MessageDialog(ex.ToString(), "Error").ShowAsync();
}
}
private void ChangeExtrusionExpression()
{
// Get the first layer from the scene view's operation layers, it should be a feature layer
FeatureLayer myFeatureLayer = (FeatureLayer)MySceneView.Scene.OperationalLayers[0];
// Get the renderer from the feature layer
Renderer myRenderer = myFeatureLayer.Renderer;
// Get the scene properties from the feature layer's renderer
RendererSceneProperties myRendererSceneProperties = myRenderer.SceneProperties;
// Toggle the feature layer's scene properties renderer extrusion expression and change the button text
if (ToggleButton.Content.ToString() == "Show population density")
{
// An offset of 100000 is added to ensure that polygons for large areas (like Alaska)
// with low populations will be extruded above the curvature of the Earth.
myRendererSceneProperties.ExtrusionExpression = "[POP07_SQMI] * 5000 + 100000";
ToggleButton.Content = "Show total population";
}
else if (ToggleButton.Content.ToString() == "Show total population")
{
myRendererSceneProperties.ExtrusionExpression = "[POP2007] / 10";
ToggleButton.Content = "Show population density";
}
}
private void Button_ToggleExtrusionData_Click(object sender, RoutedEventArgs e)
{
// Call the function to change the feature layer's renderer scene properties extrusion expression
ChangeExtrusionExpression();
}
}
}