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ChangeStretchRenderer.xaml.cs
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// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Rasters;
using ArcGISRuntime.Samples.Managers;
using System;
using Xamarin.Forms;
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace ArcGISRuntime.Samples.ChangeStretchRenderer
{
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
"Stretch renderer",
"Layers",
"This sample demonstrates how to use stretch renderer on a raster layer.",
"Choose a stretch renderer type from the listbox to change the settings for the stretch renderer.\nThe sample allows you to change the stretch type and the parameters for each type. Click/tap the 'Update Renderer' button to update the raster.\nExperiment with settings for the various types for stretch parameters. For example, setting the renderer to use stretch parameters:\nMin Max with a min value of 50 and a max value of 200 will stretch between these pixel values. A higher min value will remove more of the lighter pixels values whilst a lower max will remove more of the darker.\nPercent Clip with a min value of 2 and a max value of 98 will stretch from 2% to 98% of the pixel values histogram. A lower min and higher max percentage will render using more of the original raster histogram.\nStandard Deviation with a factor of 2.0 will stretch 2 standard deviations from the mean. A higher factor (further from the mean) will render using more of the original raster histogram.",
"Featured")]
[ArcGISRuntime.Samples.Shared.Attributes.OfflineData("95392f99970d4a71bd25951beb34a508")]
public partial class ChangeStretchRenderer : ContentPage
{
public ChangeStretchRenderer()
{
InitializeComponent();
// Call a function to set up the map
Initialize();
}
private async void Initialize()
{
// Initialize the GUI controls appearance
ObservableCollection<string> myObservableCollection_RendererTypes = new ObservableCollection<string>();
myObservableCollection_RendererTypes.Add("Min Max");
myObservableCollection_RendererTypes.Add("Percent Clip");
myObservableCollection_RendererTypes.Add("Standard Deviation");
RendererTypes.ItemsSource = myObservableCollection_RendererTypes;
RendererTypes.SelectedItem = "Min Max";
// Add an imagery basemap
MyMapView.Map = new Map(Basemap.CreateImagery());
// Get the file name
string filepath = GetRasterPath();
// Load the raster file
Raster myRasterFile = new Raster(filepath);
// Create the layer
RasterLayer myRasterLayer = new RasterLayer(myRasterFile);
// Add the layer to the map
MyMapView.Map.OperationalLayers.Add(myRasterLayer);
try
{
// Wait for the layer to load
await myRasterLayer.LoadAsync();
// Set the viewpoint
await MyMapView.SetViewpointGeometryAsync(myRasterLayer.FullExtent);
}
catch (Exception e)
{
await ((Page)Parent).DisplayAlert("Error", e.ToString(), "OK");
}
}
private void RendererTypes_SelectionChanged(object sender, SelectedItemChangedEventArgs e)
{
// Get the user choice for the raster stretch render
string myRendererTypeChoice = e.SelectedItem.ToString();
switch (myRendererTypeChoice)
{
case "Min Max":
// This section displays/resets the user choice options for MinMaxStretchParameters
// Make sure all the GUI items are visible
Label_Parameter1.IsVisible = true;
Label_Parameter2.IsVisible = true;
Input_Parameter1.IsVisible = true;
Input_Parameter2.IsVisible = true;
// Define what values/options the user sees
Label_Parameter1.Text = "Minimum value (0 - 255):";
Label_Parameter2.Text = "Maximum value (0 - 255):";
Input_Parameter1.Text = "10";
Input_Parameter2.Text = "150";
break;
case "Percent Clip":
// This section displays/resets the user choice options for PercentClipStretchParameters
// Make sure all the GUI items are visible
Label_Parameter1.IsVisible = true;
Label_Parameter2.IsVisible = true;
Input_Parameter1.IsVisible = true;
Input_Parameter2.IsVisible = true;
// Define what values/options the user sees
Label_Parameter1.Text = "Minimum (0 - 100):";
Label_Parameter2.Text = "Maximum (0 - 100)";
Input_Parameter1.Text = "0";
Input_Parameter2.Text = "50";
break;
case "Standard Deviation":
// This section displays/resets the user choice options for StandardDeviationStretchParameters
// Make sure that only the necessary GUI items are visible
Label_Parameter1.IsVisible = true;
Label_Parameter2.IsVisible = false;
Input_Parameter1.IsVisible = true;
Input_Parameter2.IsVisible = false;
// Define what values/options the user sees
Label_Parameter1.Text = "Factor (.25 to 4):";
Input_Parameter1.Text = "0.5";
break;
}
}
private void OnUpdateRendererClicked(object sender, EventArgs e)
{
// Convert the input text to doubles and return if they're invalid.
double input1;
double input2;
try
{
input1 = Convert.ToDouble(Input_Parameter1.Text);
input2 = Convert.ToDouble(Input_Parameter2.Text);
}
catch (Exception ex)
{
((Page)Parent).DisplayAlert("Alert", ex.Message, "OK");
return;
}
// Get the user choice for the raster stretch render
string myRendererTypeChoice = RendererTypes.SelectedItem.ToString();
// Create an IEnumerable from an empty list of doubles for the gamma values in the stretch render
IEnumerable<double> myGammaValues = new List<double>();
// Create a color ramp for the stretch renderer
ColorRamp myColorRamp = ColorRamp.Create(PresetColorRampType.DemLight, 1000);
// Create the place holder for the stretch renderer
StretchRenderer myStretchRenderer = null;
switch (myRendererTypeChoice)
{
case "Min Max":
// This section creates a stretch renderer based on a MinMaxStretchParameters
// TODO: Add you own logic to ensure that accurate min/max stretch values are used
// Create an IEnumerable from a list of double min stretch value doubles
IEnumerable<double> myMinValues = new List<double> { input1 };
// Create an IEnumerable from a list of double max stretch value doubles
IEnumerable<double> myMaxValues = new List<double> { input2 };
// Create a new MinMaxStretchParameters based on the user choice for min and max stretch values
MinMaxStretchParameters myMinMaxStretchParameters = new MinMaxStretchParameters(myMinValues, myMaxValues);
// Create the stretch renderer based on the user defined min/max stretch values, empty gamma values, statistic estimates, and a predefined color ramp
myStretchRenderer = new Esri.ArcGISRuntime.Rasters.StretchRenderer(myMinMaxStretchParameters, myGammaValues, true, myColorRamp);
break;
case "Percent Clip":
// This section creates a stretch renderer based on a PercentClipStretchParameters
// TODO: Add you own logic to ensure that accurate min/max percent clip values are used
// Create a new PercentClipStretchParameters based on the user choice for min and max percent clip values
PercentClipStretchParameters myPercentClipStretchParameters = new PercentClipStretchParameters(input1, input2);
// Create the percent clip renderer based on the user defined min/max percent clip values, empty gamma values, statistic estimates, and a predefined color ramp
myStretchRenderer = new StretchRenderer(myPercentClipStretchParameters, myGammaValues, true, myColorRamp);
break;
case "Standard Deviation":
// This section creates a stretch renderer based on a StandardDeviationStretchParameters
// TODO: Add you own logic to ensure that an accurate standard deviation value is used
// Create a new StandardDeviationStretchParameters based on the user choice for standard deviation value
StandardDeviationStretchParameters myStandardDeviationStretchParameters = new StandardDeviationStretchParameters(input1);
// Create the standard deviation renderer based on the user defined standard deviation value, empty gamma values, statistic estimates, and a predefined color ramp
myStretchRenderer = new StretchRenderer(myStandardDeviationStretchParameters, myGammaValues, true, myColorRamp);
break;
}
// Get the existing raster layer in the map
RasterLayer myRasterLayer = (RasterLayer)MyMapView.Map.OperationalLayers[0];
// Apply the stretch renderer to the raster layer
myRasterLayer.Renderer = myStretchRenderer;
}
private static string GetRasterPath()
{
return DataManager.GetDataFolder("95392f99970d4a71bd25951beb34a508", "shasta", "ShastaBW.tif");
}
}
}