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ConvexHull.xaml.cs
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// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.Xamarin.Forms;
using System;
using System.Collections.Generic;
using Xamarin.Forms;
using Color = System.Drawing.Color;
namespace ArcGISRuntime.Samples.ConvexHull
{
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
"Convex hull",
"Geometry",
"This sample demonstrates how to use the GeometryEngine.ConvexHull operation to generate a polygon that encloses a series of user-tapped map points.",
"Tap on the map in several places, then click the 'Convex Hull' button.",
"Analysis", "ConvexHull", "GeometryEngine")]
public partial class ConvexHull : ContentPage
{
// Graphics overlay to display the hull.
private GraphicsOverlay _graphicsOverlay;
// List of geometry values (MapPoints in this case) that will be used by the GeometryEngine.ConvexHull operation.
private List<Geometry> _inputPointsList = new List<Geometry>();
// List of geometry values (MapPoints in this case) that will be used by the GeometryEngine.ConvexHull operation.
private PointCollection _inputPointCollection = new PointCollection(SpatialReferences.WebMercator);
public ConvexHull()
{
InitializeComponent();
Initialize();
}
private void Initialize()
{
// Disable the button to create a hull.
ConvexHullButton.IsEnabled = false;
// Create a map with a topographic basemap.
Map theMap = new Map(Basemap.CreateTopographic());
// Assign the map to the MapView.
MyMapView.Map = theMap;
// Create an overlay to hold the lines of the hull.
_graphicsOverlay = new GraphicsOverlay();
// Add the graphics overlay to the MapView.
MyMapView.GraphicsOverlays.Add(_graphicsOverlay);
// Wire up the MapView's GeoViewTapped event handler.
MyMapView.GeoViewTapped += MyMapView_GeoViewTapped;
}
private void MyMapView_GeoViewTapped(object sender, GeoViewInputEventArgs e)
{
try
{
// Add the map point to the list that will be used by the GeometryEngine.ConvexHull operation.
_inputPointCollection.Add(e.Location);
// Check if there are at least three points.
if (_inputPointCollection.Count > 2)
{
// Enable the button for creating hulls.
ConvexHullButton.IsEnabled = true;
}
// Create a simple marker symbol to display where the user tapped/clicked on the map. The marker symbol
// will be a solid, red circle.
SimpleMarkerSymbol userTappedSimpleMarkerSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Circle, Color.Red, 10);
// Create a new graphic for the spot where the user clicked on the map using the simple marker symbol.
Graphic userTappedGraphic = new Graphic(e.Location, new Dictionary<string, object>() { { "Type", "Point" } }, userTappedSimpleMarkerSymbol) { ZIndex = 0 };
// Set the Z index for the user tapped graphic so that it appears above the convex hull graphic(s) added later.
userTappedGraphic.ZIndex = 1;
// Add the user tapped/clicked map point graphic to the graphic overlay.
_graphicsOverlay.Graphics.Add(userTappedGraphic);
}
catch (System.Exception ex)
{
// Display an error message if there is a problem adding user tapped graphics.
((Page)Parent).DisplayAlert("Error", "Can't add user tapped graphic: " + ex.Message, "OK");
}
}
private void ConvexHullButton_Clicked(object sender, EventArgs e)
{
try
{
// Create a multi-point geometry from the user tapped input map points.
Multipoint inputMultipoint = new Multipoint(_inputPointCollection);
// Get the returned result from the convex hull operation.
Geometry convexHullGeometry = GeometryEngine.ConvexHull(inputMultipoint);
// Create a simple line symbol for the outline of the convex hull graphic(s).
SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.Blue, 4);
// Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
// color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null, Color.Red,
convexHullSimpleLineSymbol);
// Create the graphic for the convex hull - comprised of a polygon shape and fill symbol.
Graphic convexHullGraphic = new Graphic(convexHullGeometry, new Dictionary<string, object>() { { "Type", "Hull" } }, convexHullSimpleFillSymbol) { ZIndex = 1 };
// Remove any existing convex hull graphics from the overlay.
foreach (Graphic g in new List<Graphic>(_graphicsOverlay.Graphics))
{
if ((string)g.Attributes["Type"] == "Hull")
{
_graphicsOverlay.Graphics.Remove(g);
}
}
// Add the convex hull graphic to the graphics overlay.
_graphicsOverlay.Graphics.Add(convexHullGraphic);
// Disable the button after has been used.
ConvexHullButton.IsEnabled = false;
}
catch (System.Exception ex)
{
// Display an error message if there is a problem generating convex hull operation.
((Page)Parent).DisplayAlert("Geometry Engine Failed", "Error performing convex hull: " + ex.Message, "OK");
}
}
private void ResetButton_Clicked(object sender, EventArgs e)
{
// Clear the existing points and graphics.
_inputPointCollection.Clear();
_graphicsOverlay.Graphics.Clear();
// Disable the convex hull button.
ConvexHullButton.IsEnabled = false;
}
}
}