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Setting up a cobalt node graph is essentially just data. It would be more intuitive to be able to drag n' drop these nodes onto a scrollpane and link them, much like many other shader graph systems out there (unity, unreal, etc.)
We could expose some new API call that would accept an object/string as input, something like:
constc=Cobalt.init(canvas,viewportWidth,viewportHeight)constgraph='....'// whatever cobalt node data looks likeCobalt.import(c,graph)
The text was updated successfully, but these errors were encountered:
Setting up a cobalt node graph is essentially just data. It would be more intuitive to be able to drag n' drop these nodes onto a scrollpane and link them, much like many other shader graph systems out there (unity, unreal, etc.)
We could expose some new API call that would accept an object/string as input, something like:
The text was updated successfully, but these errors were encountered: