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Description
Description
We have events that fire when an object has children added/removed, or it moves around itself, but it would be great if we fired a event when the visibility of an object changes.
Right now we have to query the entire scene every frame which is less performant.
Solution
Add a visibilty event to objects
Alternatives
Traverse the scene every frame and check objects current status against a registry of it's last status
Additional context
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