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For testing purposes on Windows console, I used the following command to receive the stream:
gst-launch-1.0 udpsrc port=6000 ! application/x-rtp,media=video,clock-rate=90000,encoding-name=H264 ! rtph264depay ! queue leaky=downstream max-size-buffers=2 ! avdec_h264 ! videoconvert ! autovideosink
However, when attempting to run it in Unity, it doesn't seem to work as expected. I'm wondering if there's something missing or if there are any adjustments needed to make it work within Unity. Additionally, I'm curious if there's a way to run this as a Linux build.
Any insights or suggestions would be greatly appreciated. Thanks in advance!
The text was updated successfully, but these errors were encountered:
Hi,
Keep up the good work:)
I've been successfully streaming from a Ricoh Theatre using the Nvidia Xavier with the following command:
gst-launch-1.0 thetauvcsrc mode=4k ! h264parse ! nvv4l2decoder ! nvvidconv ! 'video/x-raw(memory:NVMM),width=(int)1290,height=(int)720' ! nvv4l2h264enc ! h264parse ! rtph264pay config-intervals=1 pt96 ! udpsink host=192.168.1.207 port=6000 sync=false
For testing purposes on Windows console, I used the following command to receive the stream:
gst-launch-1.0 udpsrc port=6000 ! application/x-rtp,media=video,clock-rate=90000,encoding-name=H264 ! rtph264depay ! queue leaky=downstream max-size-buffers=2 ! avdec_h264 ! videoconvert ! autovideosink
However, when attempting to run it in Unity, it doesn't seem to work as expected. I'm wondering if there's something missing or if there are any adjustments needed to make it work within Unity. Additionally, I'm curious if there's a way to run this as a Linux build.
Any insights or suggestions would be greatly appreciated. Thanks in advance!
The text was updated successfully, but these errors were encountered: