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i can't get UnityCam to work in a Windows 10 UWP Application.
It works in the Editor, but in the UWP-Build the streamed image remains black.
Do I have to migrate the UnityWebcam VS Project to an Universal Windows Project?
Do you have any suggestions?
I tried it in Unity 2018.4.4f1 and 2019.1.10f1 with the following Build Settings:
Target Device: Any device
Architecture: x64
Build Type: D3D Project
Target SDK Version: Latest installed
Minimum Platform Version: 10.0.10240.0
Visual Studio Version: Latest installed (2017)
Build and run on: Local Machine
Build configuration: Release
Copy References: No
Copy PDB Files: No
Development Build: No
I attached a small Testproject, so you can reproduce the problem:
Hello,
Actually I never tried deploying for UWP, so not sure if the plugins are
loaded similar to x64 projects.
Can you confirm the plugin folder structure compatibility?
On Tue, Jul 16, 2019 at 4:40 PM BjoernBo ***@***.***> wrote:
Hi,
i can't get UnityCam to work in a Windows 10 UWP Application.
It works in the Editor, but in the UWP-Build the streamed image remains
black.
Do I have to migrate the UnityWebcam VS Project to an Universal Windows
Project?
Do you have any suggestions?
I tried it in Unity 2018.4.4f1 and 2019.1.10f1 with the following Build
Settings:
Target Device: Any device
Architecture: x64
Build Type: D3D Project
Target SDK Version: Latest installed
Minimum Platform Version: 10.0.10240.0
Visual Studio Version: Latest installed (2017)
Build and run on: Local Machine
Build configuration: Release
Copy References: No
Copy PDB Files: No
Development Build: No
I attached a small Testproject, so you can reproduce the problem:
UnityCamUWPTest.zip
<https://github.com/mrayy/UnityCam/files/3395843/UnityCamUWPTest.zip>
Thanks in advance!
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Hi,
i can't get UnityCam to work in a Windows 10 UWP Application.
It works in the Editor, but in the UWP-Build the streamed image remains black.
Do I have to migrate the UnityWebcam VS Project to an Universal Windows Project?
Do you have any suggestions?
I tried it in Unity 2018.4.4f1 and 2019.1.10f1 with the following Build Settings:
Target Device: Any device
Architecture: x64
Build Type: D3D Project
Target SDK Version: Latest installed
Minimum Platform Version: 10.0.10240.0
Visual Studio Version: Latest installed (2017)
Build and run on: Local Machine
Build configuration: Release
Copy References: No
Copy PDB Files: No
Development Build: No
I attached a small Testproject, so you can reproduce the problem:
UnityCamUWPTest.zip
Thanks in advance!
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