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For example, say I have a fairly complex animation that goes from coordinate set A to coordinate set B following a backInOut ease function with a duration of 2 seconds, triggered by when ScrollY becomes larger than 100.
Instead of the animation completing in 2 seconds, I want the "time axis" of this animation to be controlled by Scroll Y.
Is it possible to do that easily using the framer library without manually calculating the right coordinates?
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For example, say I have a fairly complex animation that goes from coordinate set A to coordinate set B following a backInOut ease function with a duration of 2 seconds, triggered by when ScrollY becomes larger than 100.
Instead of the animation completing in 2 seconds, I want the "time axis" of this animation to be controlled by Scroll Y.
Is it possible to do that easily using the framer library without manually calculating the right coordinates?
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