-
Notifications
You must be signed in to change notification settings - Fork 176
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game session closed automatically #73
Comments
This error come when resolution less then 720p i think that frame conversion issue. And game session close and return to applist. |
Please check this one also |
Are you using Sunshine as your host software? Did you compile the code yourself? This assert is only compiled in debug builds. |
Yes use sunshine as host. After compiled new build i got that game session closer issue |
This issue only for debug build. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
.LimeLog: Too much pending audio data: 40 ms
I/moonlight-common-c: Recovered 1 audio data shards from block 8804
D/BufferPoolAccessor2.0: bufferpool2 0xb400007d08f41628 : 4(6914048 size) total buffers - 4(6914048 size) used buffers - 0/4 (recycle/alloc) - 19/1085 (fetch/transfer)
A/libc: moonlight-common-c/src/AudioStream.c:219: void decodeInputData(PQUEUED_AUDIO_PACKET): assertion "decryptedOpusData[0] == opusHeaderByte" failed
A/libc: Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 21615 (Thread-158), pid 21195 (limelight)
I/moonlight-common-c: Audio packet queue overflow
D/PipelineWatcher: onInputBufferReleased: frameIndex not found (1101); ignored
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
The text was updated successfully, but these errors were encountered: