By: @bitlab (c) 2021 Updated: 2022-03-10
This document explains how to build the moOde-player
package from sources.
Assumed you performing the build from a running Raspberry Pi OS bullseye.
You should have both the moode main source and the pkgbuild repo cloned.
git clone https://github.com/moode-player/moode.git
git clone https://github.com/moode-player/pkgbuild.git
For bullseye some changes are required to the moode project itself, because php is bumped from 7.3 to version 7.4 and some services had another name.
You have the following enviroment settings set:
export DEBFULLNAME=Foo
export [email protected]
export MOODE_DIR=~/yourpathto/moode
The current content and actions of the package can be found it the follow two scripts:
pkgbuild/packages/moode-player/build.sh
pkgbuild/packages/moode-player/postinstall.sh
This one creates the package and does the following:
- Responsible for what files are copied by coping the required files to a fake root dir (
$PKG_ROOT_DIR
). - List dependencies (multiple
fpm --depends
argument) to be installed. - Create a package (with fpm ) containing the files from the fake root dir (the fpm command on the bottom of the file)
Almost all configuration files aren't copied to /etc and /lib but to /usr/share/moode-player.
This one is included by the package and executed after install as part of the deb install process (fpm --after-install
argument).
This file should fix things like:
- file rights
- disable/enable services
- create links
- create dir structure / touch files etc
- update setting in files etc
- when needed copy files
/usr/share/moode-player
to the correct location in/etc|/lib
. This part is far from finsished.
Especially the last part is far from finished. I followed for the other stuff most of mosbuild script, but not everything in the mosbuild is needed any more. (Attached it the mosbuild status, everything that is made comment is ... covered I think ;-)
A lot of the third-party packages provide now their own defaults files and or file structure (and by this not always correct for moode). But how more we can adapt to that the less painful software upgrades and migration to new distro version will become.
Package don't allow that a files is owned by two packages. That is why I copies the config files to /usr/share/moode-player. Then we can updates postinstall.sh to copy those, selective, to the correct location. Also updates to files in /etc are treated different then in other locations.
But when a config (for example because the default is already ok) is not needed we shouldn't copy it. And when possible I prefer changing (with sed or so) the default config file as opposed to replacing it. But that is only possible when a limited number of changes are required.
In case we need to 'own' an already existing file we can use the dpkg-divert
command.
Default (at least it should become default, currently it is turned off see the two vars below) it also:
- if not already present installs npm for building the front end app
- installs clean required npm modules (in $MOODE_DIR/.npm_modules)
- build the frontend app
Step 2 and 3 can take some time.
You can change this in build.sh
by changing the two vars below to 0.
# sync required npm modules for gulp build
NPM_CI=0
# build web app with gulp
BUILD_APP=0
The build process install required dependencies the first it runs.
cd pkgbuild/packages/moode-player
./build.sh
The current package is prepared to be updated or reinstalled, this will come when we have a working package. To be sure it you ar developing first remove the package:
sudo apt remove moode-player
Installation
sudo apt update
sudo apt upgrade
sudo apt install ./dist/binary/moode-player_*_armhf.deb
sudo reboot
When install
If the package is deployed to Cloudsmith you can installed as below:
curl -1sLf \
'https://dl.cloudsmith.io/public/moodeaudio/m8y/setup.deb.sh' \
| sudo -E distro=raspbian codename=bullseye bash
sudo apt update
sudo apt upgrade
sudo apt install moode-player
sudo reboot