Releases: monkeyman192/MBINCompiler
v1.55.0-pre4
Possibly 1.56.0? Will need to wait for HG or GOG to say...
This fixes the changed default save data, plus might fix missions if they were broken (at least partially).
A few globals were changed, this only fixed the AISpaceshipGlobals, others will be done when I get home unless someone beats me to it!
v1.55.0-pre3
Fixes some issues with the most recent 1.55 build that broke some mission tables decompiling.
Also a number of fixes to some animation structs so that the entity files should now decompile correctly.
Emote structs have also been mapped so the emote list can now be modified!
v1.55.0-pre2
Fixed a number of globals broken by the 1.55 release.
Also fixes a few broken entities.
geometry.data files will now decompile "correctly". The data will look like junk to a human, however this format has been chosen to allow the model importer to utilise this data to get better performance by using libmbin.
This data will not serialise back correctly however (but these files aren't meant to be modified by hand anyway...)
1.55.0-pre1
Initial 1.55 release. This fixes default reality and does a hack fix to get anims working again. They may still have issues decompiling because I just used int as a placeholder type (will be something different I think...)
1.53.0-pre4
This should have all the mission tables decompiling. There may be recompilation issues. I haven't fully tested it.
The geometry files will also decompile, but this is mainly for testing purposes more than anything. The geometry stream data file decompiles only a tiny section of the file, so do not expect this to recompile to produce correct files.
1.53.0-pre3
This release allows the player customisation files (METADATA\GAMESTATE\PLAYERDATA) to be decompiled.
I also actually messed up the code for the list serialisation but that is now properly fixed (thanks @Fuzzy-Logik !)
Few other misc structs have been updated also.
1.53.0-pre2
This commit fixes the issue with the DefaultSaveData not decompiling.
Also fixes an issue with serialisation of lists which would have affected all entity files. (Cause of issue #34 )
1.53.0-pre1
Fixed the DebugOptions to work for 1.53 and got OutpostComponentData working again.
Initial NEXT release
Sorry for the delay, been pumping out builds on discord and figured I should put on here too.
This is only 1.52 for fleet globals. Everything else is 1.50 except DebugOptions which targets 1.51 currently.
Still a lot of work to do but this should have good decompilation coverage (I can't promise the same on recompilation sorry!)
Atlas Rises 1.38 Release 3 Final!
With Next released, right now, here is the final build of the Atlas Rises line of mbincompilers.
This has the new geometry serialisation and deserialisation implemented so geometry files should actually be able to be read correctly now!!