33
44namespace libMBIN . NMS . GameComponents
55{
6- [ NMS ( GUID = 0x7717573735889F0 , NameHash = 0x3ADC9403 ) ]
6+ [ NMS ( GUID = 0x95F082820AD5873E , NameHash = 0x3ADC9403 ) ]
77 public class GcPlayerFullBodyIKComponentData : NMSTemplate
88 {
99 [ NMS ( Index = 4 ) ]
@@ -16,14 +16,16 @@ public class GcPlayerFullBodyIKComponentData : NMSTemplate
1616 /* 0x2B0 */ public List < NMSString0x20 > HandBones ;
1717 [ NMS ( Index = 2 ) ]
1818 /* 0x2C0 */ public List < GcIKConstraint > HeadConstraints ;
19- [ NMS ( Index = 10 ) ]
19+ [ NMS ( Index = 11 ) ]
2020 /* 0x2D0 */ public List < GcCreatureIkData > JointDataDeprecated ;
2121 [ NMS ( Index = 3 ) ]
2222 /* 0x2E0 */ public List < GcIKConstraint > LegConstraints ;
2323 [ NMS ( Index = 5 ) ]
2424 /* 0x2F0 */ public List < GcIKConstraint > RestrictConstraints ;
25- [ NMS ( Index = 12 ) ]
25+ [ NMS ( Index = 13 ) ]
2626 /* 0x300 */ public GcCharacterLookAtData LookAtSettings ;
27+ [ NMS ( Index = 9 ) ]
28+ /* 0x334 */ public float DisableDistanceSq ;
2729 // size: 0x6
2830 public enum PlayerHeadUpAxisEnum : uint {
2931 X ,
@@ -33,13 +35,13 @@ public enum PlayerHeadUpAxisEnum : uint {
3335 Z ,
3436 ZNeg ,
3537 }
36- [ NMS ( Index = 9 ) ]
37- /* 0x334 */ public PlayerHeadUpAxisEnum PlayerHeadUpAxis ;
38+ [ NMS ( Index = 10 ) ]
39+ /* 0x338 */ public PlayerHeadUpAxisEnum PlayerHeadUpAxis ;
3840 [ NMS ( Index = 0 ) ]
39- /* 0x338 */ public bool Enabled ;
41+ /* 0x33C */ public bool Enabled ;
4042 [ NMS ( Index = 1 ) ]
41- /* 0x339 */ public bool EnableFootRaycasts ;
42- [ NMS ( Index = 11 ) ]
43- /* 0x33A */ public bool UseFootGlue ;
43+ /* 0x33D */ public bool EnableFootRaycasts ;
44+ [ NMS ( Index = 12 ) ]
45+ /* 0x33E */ public bool UseFootGlue ;
4446 }
4547}
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