diff --git a/public/en-us/game-management/moderation/automated-scanning.md b/public/en-us/game-management/moderation/automated-scanning.md index 514d69b..124067c 100755 --- a/public/en-us/game-management/moderation/automated-scanning.md +++ b/public/en-us/game-management/moderation/automated-scanning.md @@ -15,7 +15,7 @@ All text-based content submitted to mod.io is validated through a series of rule 1. **mod.io validation** (i.e. correct length, correct type, XSS filter, valid HTML) 2. **Platform validation** (e.g. Xbox Live word filter which blanks words deemed inappropriate) -3. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available to advanced partners only) +3. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available as a premium feature via your dashboard) ![Text scanning](images/text-scanning.png) @@ -24,7 +24,7 @@ All text-based content submitted to mod.io is validated through a series of rule All media and images submitted to mod.io are validated via a series of rules, depending on the media’s purpose. All media must pass: 1. **mod.io validation** (i.e. valid image/mime type, filesize, dimensions) -2. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available to advanced partners only) +2. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available as a premium feature via your dashboard) At the moment, the mod.io system does not apply any AI or ML to detect inappropriate content in images. Studios can use the Rules Engine webhooks feature to incorporate third-party AI tools in their moderation flow. @@ -36,7 +36,7 @@ All files and binaries submitted to mod.io are validated via a series of rules, 1. **mod.io validation** (i.e. valid file/mime type, is valid zip file, file size) 2. **mod.io malware scan** (check the file against a continually updated list of heuristics to determine if the file contains viruses, trojans etc) -3. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available to advanced partners only) +3. **Custom rules** defined by the Game Admin, using the Rules Engine Moderation system (available as a premium feature via your dashboard) ![File scanning](images/file-scanning.png) diff --git a/public/en-us/web-services/authentication/overview.md b/public/en-us/web-services/authentication/overview.md index 61945dd..b73f24b 100644 --- a/public/en-us/web-services/authentication/overview.md +++ b/public/en-us/web-services/authentication/overview.md @@ -17,4 +17,4 @@ When interacting with mod.io you may wish to use your own managed identity provi | Embeddable ModHub | OpenID or OAuth 2.0 Authorization Code Flow | | mod.io Website | OAuth 2.0 Authorization Code Flow | -mod.io recommends that unless you require the ability to use your own identity provider, you should default to using our first party authentication options such as Steam, Xbox Live, PlayStation™Network, etc. which are flows supported both in-game and via our official website. Studio authentication is considered an advanced feature for studios that wish to develop and support their own identity provider. \ No newline at end of file +mod.io recommends that unless you require the ability to use your own identity provider, you should default to using our first party authentication options such as Steam, Xbox Live, PlayStation™Network, etc. which are flows supported both in-game and via our official website. Studio authentication is considered an premium feature for studios that wish to develop and support their own identity provider. \ No newline at end of file