Steps to Reproduce
Sadly, I cannot seem to reproduce the crash. It only happens while an account is logged in and playing, and can happen regardless of the activity (e.g. in a dungeon instance, on a flight path, standing in Orgrimmar). This leads me to believe it stems from an action of a bot. There are 1500 on the server, logged in while a player is logged in.
Logs and Screenshots
https://pastebin.com/YxkUAVrH
Operating System
macOS 26.4 (Apple Silicon Chip)
Dependencies & versions
OpenSSL ver 3.3.6
MySQL ver 9.6.0
Apple clang ver 17.0.0
cmake ver 4.2.3
Commit
5e741c3
Additional Context
For now I am trying to explore more. I wiped all bot accounts and recreated them and will see if it fixes the issue. Since I cannot reproduce the crash, sometimes it takes minutes after starting the server, sometimes hours.
Used modules:
mod-individual-progression
mod-ahbot-plus
mod-ale
mod-autobalance
mod-junk-to-gold
mod-player-bot-level-brackets
mod-reagent-bank
mod-playerbots
Core was recompiled using RelWithDebInfo for crash report and worldserver was ran through lldb.
Steps to Reproduce
Sadly, I cannot seem to reproduce the crash. It only happens while an account is logged in and playing, and can happen regardless of the activity (e.g. in a dungeon instance, on a flight path, standing in Orgrimmar). This leads me to believe it stems from an action of a bot. There are 1500 on the server, logged in while a player is logged in.
Logs and Screenshots
https://pastebin.com/YxkUAVrH
Operating System
macOS 26.4 (Apple Silicon Chip)
Dependencies & versions
OpenSSL ver 3.3.6
MySQL ver 9.6.0
Apple clang ver 17.0.0
cmake ver 4.2.3
Commit
5e741c3
Additional Context
For now I am trying to explore more. I wiped all bot accounts and recreated them and will see if it fixes the issue. Since I cannot reproduce the crash, sometimes it takes minutes after starting the server, sometimes hours.
Used modules:
mod-individual-progression
mod-ahbot-plus
mod-ale
mod-autobalance
mod-junk-to-gold
mod-player-bot-level-brackets
mod-reagent-bank
mod-playerbots
Core was recompiled using RelWithDebInfo for crash report and worldserver was ran through lldb.