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here is code
main.py
import os os.environ['PYOPENGL_PLATFORM'] = 'egl' import open3d as o3d import renderer as renderer if __name__ == '__main__': try: mesh_src = o3d.io.read_triangle_mesh("XXX.obj") renderer.render_to_image(mesh_src, "XXX.jpg") except Exception as e: print(e)
renderer.py
import open3d as o3d import trimesh import numpy as np import matplotlib.pyplot as plt import pyrender def render_to_image(mesh, output_path: str, width=640, height=480): _mesh = trimesh.Trimesh( vertices=np.asarray(mesh.vertices), faces=np.asarray(mesh.triangles), vertex_normals=np.asarray(mesh.vertex_normals), # vertex_colors=np.asarray(mesh.vertex_colors), ) scene = pyrender.Scene() mesh = pyrender.Mesh.from_trimesh(_mesh) scene.add(mesh) camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0) camera_pose = np.array([ [1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, -0.5], [0.0, 0.0, 1.0, 1.0], [0.0, 0.0, 0.0, 1.0] ]) scene.add(camera, pose=camera_pose) light = pyrender.PointLight(color=np.ones(3), intensity=10.0) scene.add(light, pose=camera_pose) r = pyrender.OffscreenRenderer(viewport_width=width, viewport_height=height, point_size=1.0) // crash here, no conole output, no exception, just crash. color, depth = r.render(scene) r.delete() if output_path is not None and output_path != "": plt.imsave(output_path, color) return color, depth
After debug, I found crash here:
total_sz = sum(attr_sizes) offset = 0 for i, sz in enumerate(attr_sizes): // crash here glVertexAttribPointer( i, sz, GL_FLOAT, GL_FALSE, FLOAT_SZ * total_sz, ctypes.c_void_p(FLOAT_SZ * offset) ) glEnableVertexAttribArray(i) offset += sz
The text was updated successfully, but these errors were encountered:
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here is code
main.py
renderer.py
After debug, I found crash here:
The text was updated successfully, but these errors were encountered: