-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.ts
85 lines (85 loc) · 2.97 KB
/
main.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
scene.onOverlapTile(SpriteKind.Projectile, assets.tile`poison pit`, function (sprite, location) {
tiles.setWallAt(location, false)
tiles.setTileAt(location, assets.tile`transparency16`)
})
controller.up.onEvent(ControllerButtonEvent.Pressed, function () {
simplified.gravity_jump(mySprite)
animation.runImageAnimation(
mySprite,
assets.animation`jump`,
150,
false
)
})
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
projectile = sprites.createProjectileFromSprite(assets.image`blank`, mySprite, 0, 0)
projectile.setFlag(SpriteFlag.GhostThroughWalls, true)
animation.runImageAnimation(
projectile,
assets.animation`splode`,
100,
false
)
})
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
tiles.setWallAt(tiles.locationInDirection(tiles.locationOfSprite(mySprite), CollisionDirection.Bottom), true)
tiles.setTileAt(tiles.locationInDirection(tiles.locationOfSprite(mySprite), CollisionDirection.Bottom), assets.tile`bounce`)
})
controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
animation.runImageAnimation(
mySprite,
assets.animation`walk left`,
150,
true
)
})
scene.onOverlapTile(SpriteKind.Player, assets.tile`orange bauble`, function (sprite, location) {
tiles.setTileAt(location, assets.tile`transparency16`)
info.changeScoreBy(1)
})
controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
animation.runImageAnimation(
mySprite,
assets.animation`walk right`,
150,
true
)
})
sprites.onOverlap(SpriteKind.Player, SpriteKind.Projectile, function (sprite, otherSprite) {
otherSprite.destroy()
info.changeLifeBy(-1)
})
scene.onOverlapTile(SpriteKind.Projectile, assets.tile`skyblock`, function (sprite, location) {
tiles.setWallAt(location, false)
tiles.setTileAt(location, assets.tile`transparency16`)
})
scene.onOverlapTile(SpriteKind.Player, assets.tile`chest2`, function (sprite, location) {
game.over(true)
})
scene.onOverlapTile(SpriteKind.Player, assets.tile`chest1`, function (sprite, location) {
scene.setBackgroundImage(assets.image`background2`)
tiles.setTilemap(tilemap`level2`)
animation.runMovementAnimation(
mySprite,
animation.animationPresets(animation.flyToCenter),
2000,
false
)
})
scene.onOverlapTile(SpriteKind.Player, assets.tile`poison pit`, function (sprite, location) {
tiles.setTileAt(location, assets.tile`transparency16`)
info.changeLifeBy(-1)
})
scene.onOverlapTile(SpriteKind.Projectile, assets.tile`bounce`, function (sprite, location) {
tiles.setWallAt(location, false)
tiles.setTileAt(location, assets.tile`transparency16`)
})
let projectile: Sprite = null
let mySprite: Sprite = null
scene.setBackgroundImage(assets.image`background`)
tiles.setTilemap(tilemap`level1`)
mySprite = sprites.create(assets.image`stand`, SpriteKind.Player)
controller.moveSprite(mySprite, 100, 0)
mySprite.ay = 500
scene.cameraFollowSprite(mySprite)
info.setLife(10)