|
| 1 | +#include "RmlUi_Backend.h" |
| 2 | +#include "RmlUi_Platform_GLFW.h" |
| 3 | +#include "RmlUi_Renderer_DX12.h" |
| 4 | +#include <RmlUi/Core/Context.h> |
| 5 | +#include <RmlUi/Core/Core.h> |
| 6 | +#include <RmlUi/Core/Log.h> |
| 7 | +#include <RmlUi/Core/Profiling.h> |
| 8 | +#include <GLFW/glfw3.h> |
| 9 | +#include <thread> |
| 10 | + |
| 11 | +#define GLFW_EXPOSE_NATIVE_WIN32 |
| 12 | +#include <GLFW/glfw3native.h> |
| 13 | + |
| 14 | +static void SetupCallbacks(GLFWwindow* window); |
| 15 | + |
| 16 | +static void LogErrorFromGLFW(int error, const char* description) |
| 17 | +{ |
| 18 | + Rml::Log::Message(Rml::Log::LT_ERROR, "GLFW error (0x%x): %s", error, description); |
| 19 | +} |
| 20 | + |
| 21 | +/** |
| 22 | + Global data used by this backend. |
| 23 | +
|
| 24 | + Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown(). |
| 25 | + */ |
| 26 | +struct BackendData { |
| 27 | + SystemInterface_GLFW system_interface; |
| 28 | + Rml::UniquePtr<RenderInterface_DX12> render_interface; |
| 29 | + |
| 30 | + GLFWwindow* window = nullptr; |
| 31 | + Rml::Context* context = nullptr; |
| 32 | + KeyDownCallback key_down_callback = nullptr; |
| 33 | + |
| 34 | + int glfw_active_modifiers = 0; |
| 35 | + bool running = true; |
| 36 | + bool context_dimensions_dirty = true; |
| 37 | +}; |
| 38 | +static Rml::UniquePtr<BackendData> data; |
| 39 | + |
| 40 | +bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize) |
| 41 | +{ |
| 42 | + RMLUI_ASSERT(!data); |
| 43 | + |
| 44 | + glfwSetErrorCallback(LogErrorFromGLFW); |
| 45 | + |
| 46 | + if (!glfwInit()) |
| 47 | + { |
| 48 | + glfwTerminate(); |
| 49 | + return false; |
| 50 | + } |
| 51 | + |
| 52 | + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
| 53 | + glfwWindowHint(GLFW_RESIZABLE, allow_resize ? GLFW_TRUE : GLFW_FALSE); |
| 54 | + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); |
| 55 | + |
| 56 | + GLFWwindow* window = glfwCreateWindow(width, height, window_name, nullptr, nullptr); |
| 57 | + |
| 58 | + if (!window) |
| 59 | + { |
| 60 | + Rml::Log::Message(Rml::Log::LT_ERROR, "GLFW failed to create window"); |
| 61 | + return false; |
| 62 | + } |
| 63 | + |
| 64 | + HWND window_handle = glfwGetWin32Window(window); |
| 65 | + if (!window_handle) |
| 66 | + { |
| 67 | + Rml::Log::Message(Rml::Log::LT_ERROR, "Could not retrieve native window handle from GLFW"); |
| 68 | + return false; |
| 69 | + } |
| 70 | + |
| 71 | + data = Rml::MakeUnique<BackendData>(); |
| 72 | + data->window = window; |
| 73 | + |
| 74 | + RmlRendererSettings settings = {}; |
| 75 | + settings.vsync = true; |
| 76 | + settings.msaa_sample_count = RMLUI_RENDER_BACKEND_FIELD_MSAA_SAMPLE_COUNT; |
| 77 | + |
| 78 | + data->render_interface = Rml::MakeUnique<RenderInterface_DX12>(window_handle, settings); |
| 79 | + |
| 80 | + if (!data->render_interface || !(*data->render_interface)) |
| 81 | + { |
| 82 | + Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to initialize DirectX 12 render interface"); |
| 83 | + data.reset(); |
| 84 | + return false; |
| 85 | + } |
| 86 | + |
| 87 | + // The window size may have been scaled by DPI settings, get the actual pixel size. |
| 88 | + glfwGetFramebufferSize(window, &width, &height); |
| 89 | + |
| 90 | + data->system_interface.SetWindow(window); |
| 91 | + data->render_interface->SetViewport(width, height); |
| 92 | + |
| 93 | + // Receive num lock and caps lock modifiers for proper handling of numpad inputs in text fields. |
| 94 | + glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE); |
| 95 | + |
| 96 | + SetupCallbacks(window); |
| 97 | + |
| 98 | + return true; |
| 99 | +} |
| 100 | + |
| 101 | +void Backend::Shutdown() |
| 102 | +{ |
| 103 | + RMLUI_ASSERT(data); |
| 104 | + |
| 105 | + data->render_interface.reset(); |
| 106 | + |
| 107 | + glfwDestroyWindow(data->window); |
| 108 | + |
| 109 | + data.reset(); |
| 110 | + |
| 111 | + glfwTerminate(); |
| 112 | +} |
| 113 | + |
| 114 | +Rml::SystemInterface* Backend::GetSystemInterface() |
| 115 | +{ |
| 116 | + RMLUI_ASSERT(data); |
| 117 | + return &data->system_interface; |
| 118 | +} |
| 119 | + |
| 120 | +Rml::RenderInterface* Backend::GetRenderInterface() |
| 121 | +{ |
| 122 | + RMLUI_ASSERT(data); |
| 123 | + return data->render_interface.get(); |
| 124 | +} |
| 125 | + |
| 126 | +static bool WaitForValidSwapchain() |
| 127 | +{ |
| 128 | + bool result = true; |
| 129 | + |
| 130 | + // In some situations the swapchain may become invalid, such as when the window is minimized. In this state the renderer cannot accept any render |
| 131 | + // calls. Since we don't have full control over the main loop here we may risk calls to Context::Render if we were to return. Instead, we keep the |
| 132 | + // application inside this loop until we are able to recreate the swapchain and render again. |
| 133 | + while (!data->render_interface->IsSwapchainValid()) |
| 134 | + { |
| 135 | + std::this_thread::sleep_for(std::chrono::milliseconds(10)); |
| 136 | + |
| 137 | + if (glfwWindowShouldClose(data->window)) |
| 138 | + { |
| 139 | + glfwRestoreWindow(data->window); |
| 140 | + result = false; |
| 141 | + } |
| 142 | + |
| 143 | + glfwPollEvents(); |
| 144 | + data->render_interface->RecreateSwapchain(); |
| 145 | + } |
| 146 | + |
| 147 | + return result; |
| 148 | +} |
| 149 | + |
| 150 | +bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save) |
| 151 | +{ |
| 152 | + RMLUI_ASSERT(data && context); |
| 153 | + |
| 154 | + bool result = data->running; |
| 155 | + |
| 156 | + // The initial window size may have been affected by system DPI settings, apply the actual pixel size and dp-ratio to the context. |
| 157 | + if (data->context_dimensions_dirty) |
| 158 | + { |
| 159 | + data->context_dimensions_dirty = false; |
| 160 | + |
| 161 | + Rml::Vector2i window_size; |
| 162 | + float dp_ratio = 1.f; |
| 163 | + glfwGetFramebufferSize(data->window, &window_size.x, &window_size.y); |
| 164 | + glfwGetWindowContentScale(data->window, &dp_ratio, nullptr); |
| 165 | + |
| 166 | + context->SetDimensions(window_size); |
| 167 | + context->SetDensityIndependentPixelRatio(dp_ratio); |
| 168 | + } |
| 169 | + |
| 170 | + data->context = context; |
| 171 | + data->key_down_callback = key_down_callback; |
| 172 | + |
| 173 | + if (power_save) |
| 174 | + glfwWaitEventsTimeout(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0)); |
| 175 | + else |
| 176 | + glfwPollEvents(); |
| 177 | + |
| 178 | + if (!WaitForValidSwapchain()) |
| 179 | + result = false; |
| 180 | + |
| 181 | + data->context = nullptr; |
| 182 | + data->key_down_callback = nullptr; |
| 183 | + |
| 184 | + result = !glfwWindowShouldClose(data->window); |
| 185 | + glfwSetWindowShouldClose(data->window, GLFW_FALSE); |
| 186 | + |
| 187 | + return result; |
| 188 | +} |
| 189 | + |
| 190 | +void Backend::RequestExit() |
| 191 | +{ |
| 192 | + RMLUI_ASSERT(data); |
| 193 | + data->running = false; |
| 194 | + glfwSetWindowShouldClose(data->window, GLFW_TRUE); |
| 195 | +} |
| 196 | + |
| 197 | +void Backend::BeginFrame() |
| 198 | +{ |
| 199 | + RMLUI_ASSERT(data); |
| 200 | + data->render_interface->BeginFrame(); |
| 201 | + data->render_interface->Clear(); |
| 202 | +} |
| 203 | + |
| 204 | +void Backend::PresentFrame() |
| 205 | +{ |
| 206 | + RMLUI_ASSERT(data); |
| 207 | + data->render_interface->EndFrame(); |
| 208 | + |
| 209 | + // Optional, used to mark frames during performance profiling. |
| 210 | + RMLUI_FrameMark; |
| 211 | +} |
| 212 | + |
| 213 | +static void SetupCallbacks(GLFWwindow* window) |
| 214 | +{ |
| 215 | + RMLUI_ASSERT(data); |
| 216 | + |
| 217 | + // Key input |
| 218 | + glfwSetKeyCallback(window, [](GLFWwindow* /*window*/, int glfw_key, int /*scancode*/, int glfw_action, int glfw_mods) { |
| 219 | + if (!data->context) |
| 220 | + return; |
| 221 | + |
| 222 | + // Store the active modifiers for later because GLFW doesn't provide them in the callbacks to the mouse input events. |
| 223 | + data->glfw_active_modifiers = glfw_mods; |
| 224 | + |
| 225 | + // Override the default key event callback to add global shortcuts for the samples. |
| 226 | + Rml::Context* context = data->context; |
| 227 | + KeyDownCallback key_down_callback = data->key_down_callback; |
| 228 | + |
| 229 | + switch (glfw_action) |
| 230 | + { |
| 231 | + case GLFW_PRESS: |
| 232 | + case GLFW_REPEAT: |
| 233 | + { |
| 234 | + const Rml::Input::KeyIdentifier key = RmlGLFW::ConvertKey(glfw_key); |
| 235 | + const int key_modifier = RmlGLFW::ConvertKeyModifiers(glfw_mods); |
| 236 | + float dp_ratio = 1.f; |
| 237 | + glfwGetWindowContentScale(data->window, &dp_ratio, nullptr); |
| 238 | + |
| 239 | + // See if we have any global shortcuts that take priority over the context. |
| 240 | + if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, true)) |
| 241 | + break; |
| 242 | + // Otherwise, hand the event over to the context by calling the input handler as normal. |
| 243 | + if (!RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods)) |
| 244 | + break; |
| 245 | + // The key was not consumed by the context either, try keyboard shortcuts of lower priority. |
| 246 | + if (key_down_callback && !key_down_callback(context, key, key_modifier, dp_ratio, false)) |
| 247 | + break; |
| 248 | + } |
| 249 | + break; |
| 250 | + case GLFW_RELEASE: RmlGLFW::ProcessKeyCallback(context, glfw_key, glfw_action, glfw_mods); break; |
| 251 | + } |
| 252 | + }); |
| 253 | + |
| 254 | + glfwSetCharCallback(window, [](GLFWwindow* /*window*/, unsigned int codepoint) { RmlGLFW::ProcessCharCallback(data->context, codepoint); }); |
| 255 | + |
| 256 | + glfwSetCursorEnterCallback(window, [](GLFWwindow* /*window*/, int entered) { RmlGLFW::ProcessCursorEnterCallback(data->context, entered); }); |
| 257 | + |
| 258 | + // Mouse input |
| 259 | + glfwSetCursorPosCallback(window, [](GLFWwindow* window, double xpos, double ypos) { |
| 260 | + RmlGLFW::ProcessCursorPosCallback(data->context, window, xpos, ypos, data->glfw_active_modifiers); |
| 261 | + }); |
| 262 | + |
| 263 | + glfwSetMouseButtonCallback(window, [](GLFWwindow* /*window*/, int button, int action, int mods) { |
| 264 | + data->glfw_active_modifiers = mods; |
| 265 | + RmlGLFW::ProcessMouseButtonCallback(data->context, button, action, mods); |
| 266 | + }); |
| 267 | + |
| 268 | + glfwSetScrollCallback(window, [](GLFWwindow* /*window*/, double /*xoffset*/, double yoffset) { |
| 269 | + RmlGLFW::ProcessScrollCallback(data->context, yoffset, data->glfw_active_modifiers); |
| 270 | + }); |
| 271 | + |
| 272 | + // Window events |
| 273 | + glfwSetFramebufferSizeCallback(window, [](GLFWwindow* /*window*/, int width, int height) { |
| 274 | + data->render_interface->SetViewport(width, height); |
| 275 | + RmlGLFW::ProcessFramebufferSizeCallback(data->context, width, height); |
| 276 | + }); |
| 277 | + |
| 278 | + glfwSetWindowContentScaleCallback(window, |
| 279 | + [](GLFWwindow* /*window*/, float xscale, float /*yscale*/) { RmlGLFW::ProcessContentScaleCallback(data->context, xscale); }); |
| 280 | +} |
0 commit comments