- [pipeline] Antialiasing
- [pipeline] Depth, stencil, blending, mode, culling, front face, wireframe and more probably
- [framebuffers] framebuffers
- [commands] instanced rendering
- [textures] review formats
- [textures] lod levels
- [textures] simpler creation
- [textures] modification of parameters
- [textures] 3d textures
- [textures] texture arrays
- [programs] uniform buffers
- [shaders] SPIR-V
- [core] getCapabilities function
- [core] getSystemCounter function (resources, memory, performance, etc)
- built virtual / augmented reality
- built in debugging window manager
- helper functions for common tasks
- examples :O
I should probably first draft up the API's for all these features.