WinUI 3 in an Existing Classic Win32 x86 App #10880
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Mustafa-Hamad
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Did you see the MS sample : https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/Islands ? |
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I’m in implementing WinUI 3, or at least the latest WinUI 2, in a traditional, classic Win32 C/C++ app. I know about XAML Islands, but they seem more tied to WinUI 2, and the latest documentation I’ve seen refers only to that. One big caveat is that I don’t have access to the host executable’s source code—I can only develop DLLs that are dynamically loaded by the engine. There are plenty of hooks, but I’m wondering if this makes things significantly harder or even impossible. I’m a bit lost since there aren’t many resources on this topic and I’m unsure where to start. For reference, I use C++17 and C11, but everything I create has to be in DLL form because I’m trying to implement WinUI as an extension set for a specific engine, where plugins are just DLLs loaded early in the process.
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