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On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
Steps to reproduce the behavior:
The textures is tiled and has the offset
The text was updated successfully, but these errors were encountered:
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Describe the bug
On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The textures is tiled and has the offset
Screenshots
Your setup
The text was updated successfully, but these errors were encountered: