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We would like to use the newer Graphic Tools shader together with the depth API occlusion features from Meta Quest headsets
Add support to the depth api occlusion to the Graphic Tools Standard Shader as described here https://github.com/oculus-samples/Unity-DepthAPI
Editing locally those shaders
The text was updated successfully, but these errors were encountered:
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Describe the problem
We would like to use the newer Graphic Tools shader together with the depth API occlusion features from Meta Quest headsets
Describe the solution you'd like
Add support to the depth api occlusion to the Graphic Tools Standard Shader as described here https://github.com/oculus-samples/Unity-DepthAPI
Describe alternatives you've considered
Editing locally those shaders
Additional context
The text was updated successfully, but these errors were encountered: