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Comparing a ReportLiveDeviceObjects(D3D11_RLDO_DETAIL | D3D11_RLDO_IGNORE_INTERNAL) before and after the SpriteBatch constructor is run I see one live object missing a name. D3D11 WARNING: Live ID3D11VertexShader at 0x0000016453A0D450, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER] D3D11 WARNING: Live ID3D11PixelShader at 0x0000016451E1F0A0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER] D3D11 WARNING: Live ID3D11InputLayout at 0x0000016451E1FBD0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT] D3D11 WARNING: Live ID3D11Buffer at 0x00000164303EAEE0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER] D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E83C0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER] D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E90B0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11VertexShader at 0x0000016453A0D450, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11PixelShader at 0x0000016451E1F0A0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x0000016451E1FBD0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303EAEE0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E83C0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E90B0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
The text was updated successfully, but these errors were encountered:
It's the constant buffer. I'll update that.
Sorry, something went wrong.
walbourn
Successfully merging a pull request may close this issue.
Comparing a ReportLiveDeviceObjects(D3D11_RLDO_DETAIL | D3D11_RLDO_IGNORE_INTERNAL) before and after the SpriteBatch constructor is run I see one live object missing a name.
D3D11 WARNING: Live ID3D11VertexShader at 0x0000016453A0D450, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11PixelShader at 0x0000016451E1F0A0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x0000016451E1FBD0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303EAEE0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E83C0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000164303E90B0, Name: DirectXTK:SpriteBatch, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
The text was updated successfully, but these errors were encountered: