Fix dxbcparser build failure: missing d3d12TokenizedProgramFormat.hpp include path #21
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| # This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage. | |
| # See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml | |
| name: PR Build | |
| on: | |
| pull_request: | |
| branches: [ "main" ] | |
| env: | |
| # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
| BUILD_TYPE: RelWithDebInfo | |
| jobs: | |
| build: | |
| # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
| # You can convert this to a matrix build if you need cross-platform coverage. | |
| # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
| # Pin to windows-2022: this image includes the Windows Driver Kit (WDK) pre-installed, | |
| # which is required for WDK-dependent headers (d3d10umddi.h, d3d12TokenizedProgramFormat.hpp). | |
| # windows-latest now resolves to windows-2025 which does not include the WDK. | |
| runs-on: windows-2022 | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: NuGet/setup-nuget@v1.2.0 | |
| with: | |
| nuget-version: latest | |
| - name: Configure CMake | |
| # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
| # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
| run: cmake -B ${{github.workspace}}/build -DUSE_PIX=OFF -DCMAKE_SYSTEM_VERSION="10.0.22621.0" | |
| - name: Nuget Restore | |
| run: nuget restore ${{github.workspace}}/build/D3D9on12.sln | |
| - name: Build | |
| # Build your program with the given configuration | |
| run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} |