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sweet.cpp
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/*
* Copyright (C) 2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sweet.h"
#include "game.h"
#include "utils.h"
Sweet::Sweet(float x, float y, float z)
:GameObject(NULL,x,y,z), color(0), shader("shaders/shader.vert","shaders/shader.frag")
{
speedZ = Game::getSpeed();
}
void Sweet::draw()
{
glDisable(GL_TEXTURE_2D);
float r,g,b;
Utils::hsv2rgb(color,1.0f,1.0f,r,g,b);
if(Game::shaders)
{
shader.bind();
}
glColor4f(r, g, b, 1.0);
glTranslatef(0,0,-0.1);
GLUquadricObj* sweet;
sweet = gluNewQuadric();
gluQuadricDrawStyle(sweet, GLU_FILL);
glScalef(0.2,0.2,0.2);
float tr = 1.5;
gluSphere(sweet,1,24,24);
glTranslatef(-tr,0,0);
glRotatef(90,0,1,0);
gluCylinder(sweet,1,0,1,24,1);
glTranslatef(0,0,2*tr);
glRotatef(180,0,1,0);
gluCylinder(sweet,1,0,1,24,1);
if(Game::shaders)
{
shader.unbind();
}
glEnable(GL_TEXTURE_2D);
}
void Sweet::step()
{
color+=0.01;
if (color>=1) color = 0;
}