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mouse.h
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOUSE_H
#define MOUSE_H
#include "utils.h"
#include "gameobject.h"
#include <map>
#include <vector>
using namespace std;
class Mouse //singleton
{
static Mouse* instance;
Mouse();
int width, height;
multimap<pair<int,int>,pair<pair<GameObject*,int>,bool> > actions;
vector<pair<GameObject*,int> > actionsMotion;
pair<int,int> motionCoords;
bool cleared;
public:
static Mouse* getInstance();
static void mouseFuncWrapper(int button, int state, int x, int y);
static void motionFuncWrapper(int x, int y);
void mouseFunc(int button, int state, int x, int y);
void motionFunc(int x, int y);
void registerAction(GameObject * object, int actionID, int button, int state, bool global);
void registerAction(GameObject * object, int actionID);
void clearActions();
pair<int,int> getMotionCoords();
~Mouse();
};
#endif // MOUSE_H