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keyboard.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keyboard.h"
#include <GL/glut.h>
//using namespace std;
Keyboard * Keyboard::instance = 0;
Keyboard::Keyboard()
:cleared(false)
{
}
Keyboard::~Keyboard()
{
}
Keyboard* Keyboard::getInstance()
{
if(!instance)
instance = new Keyboard();
return instance;
}
void Keyboard::keyboardFuncWrapper(unsigned char key, int x, int y)
{
Keyboard::getInstance()->keyboardFunc(key, x, y);
}
void Keyboard::keyboardSpecialFuncWrapper(int key, int x, int y)
{
Keyboard::getInstance()->keyboardSpecialFunc(key, x, y);
}
void Keyboard::keyboardFunc(unsigned char key, int x, int y)
{
pair<multimap<unsigned char,pair<GameObject*,int> >::iterator,
multimap<unsigned char,pair<GameObject*,int> >::iterator>
r = actions.equal_range(key);
for(multimap<unsigned char,pair<GameObject*,int> >::iterator
i = r.first;i!=r.second;i++)
{
((*i).second.first)->action((*i).second.second);
if(cleared)
{
cleared = false;
return;
}
}
}
void Keyboard::keyboardSpecialFunc(int key, int x, int y)
{
pair<multimap<int, pair<GameObject*, int> >::iterator, multimap<int, pair<GameObject*, int> >::iterator>
r = actionsSpecial.equal_range(key);
for(multimap<int,pair<GameObject*,int> >::iterator
i = r.first;i!=r.second;i++)
{
((*i).second.first)->action((*i).second.second);
if(cleared)
{
cleared = false;
return;
}
}
}
void Keyboard::registerAction(GameObject *object, int actionID, int key, bool special)
{
if(special)
{
actionsSpecial.insert(make_pair(key,make_pair(object,actionID)));
}
else
{
actions.insert(make_pair((unsigned char)key,make_pair(object,actionID)));
}
}
void Keyboard::clearActions()
{
cleared = true;
actions.clear();
actionsSpecial.clear();
}