-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgameobject.cpp
executable file
·66 lines (56 loc) · 1.43 KB
/
gameobject.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gameobject.h"
#include "game.h"
#include <iostream>
using namespace std;
GameObject::GameObject(Model * model = NULL, float x = 0.0f, float y = 0.0f, float z= 0.0f)
{
speedX = 0; speedY = 0; speedZ = 0;
this->model = NULL;
setModel(model);
setX(x);
setY(y);
setZ(z);
}
GameObject::~GameObject()
{
if (model!=NULL)
delete model;
}
void GameObject::move()
{
if(Game::paused) return;
x+=speedX;
y+=speedY;
z+=speedZ;
}
Model * GameObject::getModel()
{
return model;
}
void GameObject::setModel(Model* model)
{
if (this->model!=NULL)
delete this->model;
this->model = model;
}
void GameObject::draw()
{
if(this->getModel()!=NULL)
this->getModel()->draw();
}