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This repository was archived by the owner on Oct 7, 2021. It is now read-only.
For now the facial rigger do not take into account (or at least the eyelids doesn't) the side INDEXING. Meaning that the controls get named like followed eye_L_lowOutMid_ctl. Maybe we should add into the UI an indexing value so that the controls get created like follow eye_L0_lowOutMid_ctl