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This repository was archived by the owner on Oct 7, 2021. It is now read-only.

mgear_solvers: sping node seems to have an evaluation problem with Maya 2019 timeline caching #4

@jdrese

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@jdrese

This has been reported by a LinkedIn contact.

But i just found a small bug i think and was wondering if you know a solution. Cause we are working in maya 2019 in the animation. And on the characters we use a bit of these dynamic chains. But when we use it in combination with the timeline caching of maya 2019 the chains dont work anymore. We have to switch the timeline chaching off and on, and then it works again till i move one of the controllers again...

Need to check this one to see if we can solve this by adding the caching API requirements

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