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[BUG] Epic Spine components, certain joints forced to world orientation when IK CTL World Ori in on. #550

@MilioSerrano

Description

@MilioSerrano

🐞 Bug Report

Description

Some joints generated having the option "IK CTL World Ori" set to on are not oriented as expected; the pelvis and first joint are oriented to the world, not consistent with the rest of the spine joint subdivisions.

Steps to Reproduce

Draw any Epic Spine 01.02, Cartoon to the scene and build. Joint orientations are not the same..

Expected Behavior

All joints should be oriented equally.

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Actual Behavior

Base spine joints forced oriented to World.

Image

Maya Version

  • Maya Version: _2024
  • OS: _Windows 11

mGear Version

  • mGear Version: 4.2.7

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NO errors.

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Nothing else.

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