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fix(windows): destroy overlay windows to prevent ghost artifacts
Fixed the "steamy mirror" screen artifact issue where overlay windows were never cleaned up, leaving ghost pixels on screen. **Root Cause:** - Overlay windows were never destroyed (explicit comment avoiding DestroyWindow) - Zombie overlay windows accumulated as transparent layers - Caused screen artifacts that persisted until mouse movement **Changes:** - Added cleanup_overlay_window() to destroy windows via DestroyWindow API - Call cleanup when highlight expires or is manually closed - Clean up previous overlay before creating new ones **Result:** - Only one overlay window exists at a time - All overlays properly cleaned up on expiration - No ghost/steamy mirror effects remain 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
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terminator/src/platforms/windows/highlighting.rs

Lines changed: 23 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -195,9 +195,8 @@ pub fn highlight(
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thread::sleep(Duration::from_millis(50));
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}
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// Let the overlay window be destroyed by the OS when the process exits
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// or when a subsequent highlight replaces it. Avoid explicit DestroyWindow
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// here to reduce flakiness if the caller drops the handle early.
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// Clean up the overlay window when highlight expires or is manually closed
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cleanup_overlay_window();
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// info!(
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// "OVERLAY_THREAD_DONE elapsed_ms={}",
@@ -235,6 +234,9 @@ fn create_and_show_overlay(
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let instance = GetModuleHandleW(None)
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.map_err(|e| AutomationError::PlatformError(format!("GetModuleHandleW failed: {e}")))?;
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// Clean up any previous overlay window before creating a new one
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cleanup_previous_overlay();
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// Register window class (ignore already registered)
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let wc = WNDCLASSEXW {
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cbSize: std::mem::size_of::<WNDCLASSEXW>() as u32,
@@ -414,3 +416,21 @@ unsafe extern "system" fn overlay_window_proc(
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_ => DefWindowProcW(hwnd, msg, wparam, lparam),
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}
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}
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/// Cleans up the previous overlay window stored in thread-local storage
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fn cleanup_previous_overlay() {
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LAST_CREATED_OVERLAY.with(|cell| {
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if let Some(hwnd) = cell.borrow_mut().take() {
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unsafe {
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use windows::Win32::UI::WindowsAndMessaging::DestroyWindow;
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let _ = DestroyWindow(hwnd);
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debug!("Destroyed previous overlay window");
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}
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}
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});
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}
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/// Cleans up the current overlay window and clears thread-local storage
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fn cleanup_overlay_window() {
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cleanup_previous_overlay();
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}

test_overlay_cleanup.js

Lines changed: 87 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,87 @@
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#!/usr/bin/env node
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/**
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* Test overlay window cleanup fix
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* This test rapidly creates and destroys highlights to verify no ghost windows remain
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*/
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const terminator = require('./bindings/nodejs');
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const { Desktop } = terminator;
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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async function main() {
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console.log('🧪 Testing Overlay Window Cleanup Fix');
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console.log('='.repeat(60));
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const desktop = new Desktop();
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// Open Calculator
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console.log('\n1. Opening Calculator...');
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await desktop.runCommand('calc.exe', 'calc.exe');
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await sleep(2000);
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// Find Calculator
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const apps = desktop.applications();
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let calculator = null;
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for (const app of apps) {
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if (app.name().toLowerCase().includes('calculator')) {
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calculator = app;
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break;
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}
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}
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if (!calculator) {
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console.log('❌ Calculator not found');
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return;
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}
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console.log(`✅ Found Calculator: ${calculator.name()}`);
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// Find a button to highlight
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try {
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const locator = desktop.locator('name:1');
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const button = await locator.first();
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console.log('\n2. Testing rapid highlights (ghost window test)...');
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console.log(' Creating 10 highlights rapidly - old windows should be cleaned up');
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// Rapidly create highlights - each should clean up the previous one
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for (let i = 0; i < 10; i++) {
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console.log(` → Highlight ${i + 1}/10`);
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const fontStyle = {
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size: 14,
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bold: true,
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color: 0x000000
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};
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const handle = button.highlight(
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0x00FF00, // Green
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500, // 500ms duration
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`Test ${i}`,
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'Top', // TextPosition.Top
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fontStyle
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);
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await sleep(200); // Overlap highlights intentionally
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}
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console.log('\n3. Waiting for all highlights to expire...');
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await sleep(2000);
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console.log('\n✅ Test complete!');
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console.log('\n📝 Expected behavior:');
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console.log(' - Only ONE overlay window should exist at a time');
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console.log(' - All overlays should be cleaned up after expiration');
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console.log(' - NO ghost/steamy mirror effects should remain');
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console.log('\n🔍 Check your screen - is it clean? No ghost artifacts?');
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} catch (error) {
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console.error('❌ Error:', error);
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}
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}
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main().catch(err => {
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console.error('Fatal error:', err);
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process.exit(1);
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});

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