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Split active channels from audio capture #2

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mattorp opened this issue Feb 21, 2021 · 0 comments
Open

Split active channels from audio capture #2

mattorp opened this issue Feb 21, 2021 · 0 comments

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@mattorp
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mattorp commented Feb 21, 2021

Instead of having to restart the recorder script. Setup a server that controls the channels. This allow binding the channel selection to key bindings or other inputs.

Allows fast midi binding and new dimensions to the games, as channels can be killed/revived/stunned/numbed/amplified/...

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