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mathonsundayclaude
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fix: Correct deep water theme background colors to match original implementation
The deepWaterBackground() gradient was using slightly brighter colors than the original Seekers and Wall scene implementations. Since narrative-os is the only consumer of the deep-sea theme, we should maintain color fidelity. Changes: - Updated mid from #051018 to #010508 (darker) - Updated deep from #020a12 to #000305 (darker) - Updated abyss from #010508 to #000000 (true black) - Added comments explaining color origin This fixes visual inconsistencies in canvas scenes and ensures the deep-water gradient matches the original aesthetic established in working implementations. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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shadows-viewer.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Shadows Scene Viewer</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'JetBrains Mono', monospace;
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background: #0a0f2e;
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color: #ccc;
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display: flex;
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flex-direction: column;
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height: 100vh;
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overflow: hidden;
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}
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.header {
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padding: 20px;
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border-bottom: 1px solid #1a2a4e;
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background: #050810;
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}
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.header h1 {
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font-size: 18px;
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margin-bottom: 5px;
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}
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.header p {
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font-size: 12px;
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color: #666;
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}
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.container {
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flex: 1;
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display: flex;
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gap: 20px;
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padding: 20px;
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overflow: hidden;
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}
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.viewer {
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flex: 1;
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display: flex;
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flex-direction: column;
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background: #010508;
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border: 1px solid #1a2a4e;
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border-radius: 8px;
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overflow: hidden;
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}
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canvas {
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flex: 1;
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display: block;
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width: 100%;
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height: 100%;
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cursor: crosshair;
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}
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.controls {
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width: 250px;
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display: flex;
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flex-direction: column;
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gap: 15px;
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background: #0a0f2e;
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padding: 15px;
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border: 1px solid #1a2a4e;
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border-radius: 8px;
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overflow-y: auto;
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}
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.control-group {
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.control-group label {
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font-size: 11px;
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color: #888;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.control-group input {
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padding: 6px;
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background: #050810;
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border: 1px solid #1a2a4e;
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color: #aaa;
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font-family: monospace;
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font-size: 12px;
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}
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.control-group input:focus {
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outline: none;
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border-color: #3a5a8e;
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color: #fff;
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}
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.info {
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font-size: 11px;
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color: #666;
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line-height: 1.6;
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background: #050810;
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padding: 10px;
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border-radius: 4px;
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border-left: 2px solid #3a5a8e;
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}
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button {
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padding: 8px 12px;
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background: #1a3a6e;
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border: 1px solid #3a5a8e;
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color: #aaa;
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font-family: monospace;
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font-size: 12px;
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cursor: pointer;
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border-radius: 4px;
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transition: all 0.2s;
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}
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button:hover {
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background: #2a4a8e;
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color: #fff;
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border-color: #5a7aae;
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}
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.status {
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font-size: 12px;
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padding: 10px;
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background: #050810;
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border: 1px solid #1a2a4e;
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border-radius: 4px;
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color: #888;
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}
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</style>
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</head>
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<body>
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<div class="header">
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<h1>Shadows Scene - Live Viewer</h1>
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<p>Move your cursor over the canvas to see the light interaction</p>
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</div>
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<div class="container">
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<div class="viewer">
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<canvas id="canvas"></canvas>
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</div>
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<div class="controls">
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<div class="control-group">
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<label>Scene Status</label>
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<div class="status" id="status">Loading...</div>
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</div>
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<div class="control-group">
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<label>Intensity</label>
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<input type="range" id="intensity" min="0" max="1" step="0.1" value="0.5">
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<span id="intensityValue">0.5</span>
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</div>
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<div class="info">
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<strong>About Shadows:</strong><br><br>
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Jellyfish-like creatures drifting in deep water. Features:
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<ul style="margin-left: 12px; margin-top: 8px;">
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<li>4-7 jellyfish creatures</li>
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<li>Gentle drifting physics</li>
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<li>Pulsing bell animation</li>
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<li>Tentacle wave effects</li>
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<li>Marine snow particles</li>
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<li>Cursor-following light glow</li>
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<li>Vignette darkening</li>
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</ul>
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</div>
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<button onclick="resetScene()">Reset Scene</button>
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<button onclick="takeScreenshot()">Take Screenshot</button>
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</div>
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</div>
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<script src="dist/visual-toolkit.min.js"></script>
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<script>
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let scene = null;
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let isRunning = false;
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async function initScene() {
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const canvas = document.getElementById('canvas');
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const status = document.getElementById('status');
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try {
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status.textContent = 'Initializing...';
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// Get the Shadows scene from visual toolkit
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scene = window.VisualToolkit.scenes.deepSea.shadows;
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if (!scene) {
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throw new Error('Shadows scene not found in visual-toolkit');
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}
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// Initialize the scene
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await scene.init(canvas, {
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intensity: 0.8,
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duration: Infinity
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});
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status.textContent = '✓ Running - Move cursor over canvas';
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isRunning = true;
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// Start the animation loop
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let lastTime = performance.now();
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function animate(currentTime) {
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if (isRunning) {
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const deltaTime = currentTime - lastTime;
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lastTime = currentTime;
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// Scene renders internally via animation loop
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requestAnimationFrame(animate);
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}
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}
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requestAnimationFrame(animate);
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} catch (error) {
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console.error('Failed to initialize scene:', error);
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status.textContent = '✗ Error: ' + error.message;
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}
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}
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function resetScene() {
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if (scene && scene.cleanup) {
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scene.cleanup();
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}
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isRunning = false;
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = '#010508';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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setTimeout(() => {
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initScene();
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}, 100);
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}
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function takeScreenshot() {
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const canvas = document.getElementById('canvas');
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const link = document.createElement('a');
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link.href = canvas.toDataURL('image/png');
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link.download = `shadows-screenshot-${Date.now()}.png`;
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link.click();
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}
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// Intensity control
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document.getElementById('intensity').addEventListener('change', (e) => {
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document.getElementById('intensityValue').textContent = e.target.value;
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});
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// Handle window resize
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window.addEventListener('resize', () => {
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const canvas = document.getElementById('canvas');
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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});
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// Initialize on load
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window.addEventListener('load', () => {
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const canvas = document.getElementById('canvas');
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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initScene();
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});
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</script>
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</body>
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</html>

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